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ALOHAnet

Computer networking system

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Through Computer network, Wi-Fi and ARPANET

The ALOHAnet used a new method of medium access, called ALOHA random access, and experimental ultra high frequency (UHF) for its operation. In its simplest form, later known as Pure ALOHA, remote units communicated with a base station (Menehune) over two separate radio frequencies (for inbound and outbound, respectively). Nodes did not wait for the channel to be clear before sending, but instead waited for acknowledgement of successful receipt of a message, and re-sent it if this was not received. Nodes would also stop and re-transmit data if they detected any other messages while transmitting. While simple to implement, this results in an efficiency of only 18.4%. A later advancement, Slotted ALOHA, improved the efficiency of the protocol by reducing the chance of collision, improving throughput to 36.8%.

ALOHA was subsequently employed in the Ethernet cable-based network in the 1970s, and following regulatory developments in the early 1980s, it became possible to use the ALOHA random-access techniques in both Wi-Fi and in mobile telephone networks. ALOHA channels were used in a limited way in the 1980s in 1G mobile phones for signaling and control purposes. In the late 1980s, the European standardization group GSM, which worked on the Pan-European Digital mobile communication system GSM, greatly expanded the use of ALOHA channels for access to radio channels in mobile telephony. In the early 2000s, additional ALOHA channels were added to 2.5G and 3G mobile phones with the widespread introduction of General Packet Radio Service (GPRS), using a slotted-ALOHA random-access channel combined with a version of the Reservation ALOHA scheme first analyzed by a group at BBN Technologies.

History

One of the early computer networking designs, development of the ALOHA network was begun in September 1968 at the University of Hawaii under the leadership of Norman Abramson and Franklin Kuo, along with Thomas Gaarder, Shu Lin, Wesley Peterson and Edward ("Ned") Weldon. The goal was to use low-cost commercial radio equipment to connect users on Oahu and the other Hawaiian islands with a central time-sharing computer on the main Oahu campus. The first packet broadcasting unit went into operation in June 1971. Terminals were connected to a special purpose terminal connection unit using RS-232 at 9600 bit/s.

ALOHA was originally a contrived acronym standing for Additive Links On-line Hawaii Area.

The original version of ALOHA used two distinct frequencies in a hub configuration, with the hub machine broadcasting packets to everyone on the outbound channel, and the various client machines sending data packets to the hub on the inbound channel. If data was received correctly at the hub, a short acknowledgment packet was sent to the client; if an acknowledgment was not received by a client machine after a short wait time, it would automatically retransmit the data packet after waiting a randomly selected time interval. This acknowledgment mechanism was used to detect and correct for collisions created when two client machines both attempted to send a packet at the same time.

ALOHAnet's primary importance was its use of a shared medium for client transmissions. Unlike the ARPANET where each node could only talk to a single node at the other end of a wire or satellite circuit, in ALOHAnet, all client nodes communicated with the hub on the same frequency. This meant that some sort of mechanism was needed to control who could talk at what time. The ALOHAnet solution was to allow each client to send its data without controlling when it was sent, and implement an acknowledgment/retransmission scheme to deal with collisions. This approach radically reduced the complexity of the protocol and the networking hardware, since nodes do not need to negotiate who is allowed to speak.

This solution became known as a pure ALOHA, or random-access channel, and was the basis for subsequent Ethernet development and later Wi-Fi networks. Various versions of the ALOHA protocol (such as Slotted ALOHA) also appeared later in satellite communications, and were used in wireless data networks such as ARDIS, Mobitex, CDPD, and GSM.

The Aloha network introduced the mechanism of randomized multiple access, which resolved device transmission collisions by transmitting a packet immediately if no acknowledgment was present, and if no acknowledgment was received, the transmission was repeated after a random waiting time. The probability distribution of this random waiting time for retransmission of a packet that has not been acknowledged as received is critically important for the stability of Aloha-type communication systems. The average waiting time for retransmission is typically shorter than the average time for generation of a new packet from the same client node, but it should not be allowed to be so short as to compromise the stability of the network, causing a collapse in its overall throughput.

Also important was ALOHAnet's use of the outgoing hub channel to broadcast packets directly to all clients on a second shared frequency and using an address in each packet to allow selective receipt at each client node. Separate frequencies were used for incoming and outgoing communications to the hub so that devices could receive acknowledgments regardless of transmissions.

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