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Alpha Waves

  • 6 min read
  • 4 chapters

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It was developed initially for the Atari ST by Christophe de Dinechin, and later ported to the Amiga and DOS. The DOS port was done by Frédérick Raynal, a notable game designer who would go on to develop Alone in the Dark and Little Big Adventure. He has said that his work on Alpha Waves was a major inspiration for the 3D engine for Alone in the Dark. The PC version was also localized in North America by Data East, and retitled Continuum. Infogrames may have also published their own version in the US under the original title, and it was also released as a part of no less than two Infogrames compilations, on which it retained its original name.

In November 2012, Christophe de Dinechin released the complete assembly language and GFA BASIC development tools source code for the Atari ST version. There is also a started PC port in C++ on SourceForge by the original author.

Mechanics

Alpha Waves features two main modes of play: Action and Emotion. The core gameplay in both is the same, but each one rewards a different play style.

In emotion mode, players guide one of six crafts (which are little more than geometric shapes in many cases) onto trampoline-like platforms. On these platforms, the player bounces automatically, higher, with each jump, until they reach the maximum height possible for that platform. Every room in the game is a cube, and the walls contain doorways leading to other rooms. In this way, players have to work their way through the game's rooms, and reach different areas based on different emotions.

In Action Mode, players are timed. Time bonuses are awarded for entering new rooms, and keys can be collected to open new paths. There is not a particular end to the game; the goal is simply to last as long and to discover as much as possible before time runs out.

Emotion Mode allows players to explore the game environment freely without any time constraints, but players are not allowed to cross certain game boundaries. Players who were not interested in completing the game in Action Mode.

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