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Broadcast storm

Extreme accumulation of broadcast and multicast traffic on a computer network

  • 2 min read
  • 3 chapters

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Through Computer network, Bandwidth (computing) and Router (computing)

Causes

Most commonly the cause is a switching loop in the Ethernet network topology (i.e. two or more paths exist between switches). A simple example is both ends of a single Ethernet patch cable connected to a switch. As broadcasts and multicasts are forwarded by switches out of every port, the switch or switches will repeatedly rebroadcast broadcast messages and flood the network. Since the layer-2 header does not support a time to live (TTL) value, if a frame is sent into a looped topology, it can loop forever.

In some cases, a broadcast storm can be instigated for the purpose of a denial of service (DOS) using one of the packet amplification attacks, such as the smurf attack or fraggle attack, where an attacker sends a large amount of ICMP Echo Requests (ping) traffic to a broadcast address, with each ICMP Echo packet containing the spoof source address of the victim host. When the spoofed packet arrives at the destination network, all hosts on the network reply to the spoofed address. The initial Echo Request is multiplied by the number of hosts on the network. This generates a storm of replies to the victim host tying up network bandwidth, using up CPU resources or possibly crashing the victim.

In wireless networks a disassociation packet spoofed with the source to that of the wireless access point and sent to the broadcast address can generate a disassociation broadcast DOS attack.

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