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C++/WinRT

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C++/WinRT was introduced as part of the Microsoft Windows SDK in version 10.0.17134.0 (Windows 10, version 1803) and is a component of Windows App SDK (formerly known as Project Reunion). Microsoft Visual Studio support for C++/WinRT is provided by an officially-supported extension.

C++/WinRT was originally released in 2015 by Kenny Kerr, who shortly afterward joined Microsoft. C++/WinRT is now Microsoft's recommended replacement for both the Windows Runtime C++ Template Library (WRL), and for C++/CX.

Overview

Microsoft's Windows Runtime is based on Component Object Model (COM) APIs, and is designed to be accessed through language projections. A language projection hides the COM details, and provides a more natural programming experience for a given language. For C++ developers, C++/WinRT is the officially supported, modern C++ language projection.

As of version 10.0.17134.0 (Windows 10, version 1803), the Microsoft Windows SDK contains a header-file-based standard C++ library for consuming first-party Windows APIs (that is, Windows Runtime APIs in Windows namespaces). C++/WinRT also ships with the cppwinrt.exe tool, which can be pointed at a Windows Runtime metadata (.winmd) file to generate a header-file-based standard C++ library that projects the APIs described in the metadata for consumption from C++/WinRT code. Windows Runtime metadata (.winmd) files provide a canonical way of describing a Windows Runtime API surface. By pointing the cppwinrt.exe tool at metadata, users can generate a library for use with any runtime class implemented in a second- or third-party Windows Runtime component, or implemented in their own application.

With C++/WinRT, users can also implement their own runtime classes using standard C++, without resorting to COM-style programming. For a runtime class, types can be described in a MIDL file (.idl), and from that file the midl.exe and cppwinrt.exe tools generate the implementation boilerplate source code files, ready for users to add their own implementation. Alternatively, users can just implement interfaces by deriving from a base class that's part of the C++/WinRT header library. These techniques employ the curiously recurring template pattern for function-calling via static dispatch. C++/WinRT makes use of a host of modern ISO C++11 (and later) language features to increase productivity and run-time performance; these features were not available when C++/WinRT's predecessors (WRL and C++/CX) were designed.

Standard C++ data types, algorithms, and keywords are used with C++/WinRT; however, the projection also has its own custom data types.

C++/WinRT produces smaller binaries than other language options for the Windows Runtime.

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