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Campaign (gaming)

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  • 4 chapters

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In role-playing games

A campaign in a tabletop role-playing game is characterized by the following:

  • Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules?
  • Setting – Where do the adventures take place? What makes this world or place unique?
  • Realism – Will the game try to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace?
  • Humor – Will the game be silly or comical? Or will it be serious and dark?
  • Plot – Are the players a part of larger events? Not all campaigns have such a storyline, but most at least have recurring characters. Differing emphasis on these factors sets the flavor of the campaign. A campaign, its characters, the settings, and its history, are created by players and the game master collaboratively .

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