Cohen–Sutherland algorithm
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Through Algorithm
The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.
The algorithm
The algorithm includes, excludes or partially includes the line based on whether:
- Both endpoints are in the viewport region (bitwise OR of endpoints = 0000): trivial accept.
- Both endpoints share at least one non-visible region, which implies that the line does not cross the visible region. (bitwise AND of endpoints ≠ 0000): trivial reject.
- Both endpoints are in different regions: in case of this nontrivial situation the algorithm finds one of the two points that is outside the viewport region (there will be at least one point outside). The intersection of the outpoint and extended viewport border is then calculated (i.e. with the parametric equation for the line), and this new point replaces the outpoint. The algorithm repeats until a trivial accept or reject occurs.
The numbers in the figure below are called outcodes. An outcode is computed for each of the two points in the line. The outcode will have 4 bits for two-dimensional clipping, or 6 bits in the three-dimensional case. The first bit is set to 1 if the point is above the viewport. The bits in the 2D outcode represent: top, bottom, right, left. For example, the outcode 1010 represents a point that is top-right of the viewport.
Note that the outcodes for endpoints must be recalculated on each iteration after the clipping occurs.
The Cohen–Sutherland algorithm can be used only on a rectangular clip window.
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Example C/C++ implementation
<span id="mwOg"></span><span class="k" id="mwOw">typedef</span><span class="w" id="mwPA"> </span><span class="kt" id="mwPQ">int</span><span class="w" id="mwPg"> </span><span class="n" id="mwPw">OutCode</span><span class="p" id="mwQA">;</span> <span class="k" id="mwQQ">const</span><span class="w" id="mwQg"> </span><span class="kt" id="mwQw">int</span><span class="w" id="mwRA"> </span><span class="n" id="mwRQ">INSIDE</span><span class="w" id="mwRg"> </span><span class="o" id="mwRw">=</span><span class="w" id="mwSA"> </span><span class="mb" id="mwSQ">0b0000</span><span class="p" id="mwSg">;</span> <span class="k" id="mwSw">const</span><span class="w" id="mwTA"> </span><span class="kt" id="mwTQ">int</span><span class="w" id="mwTg"> </span><span class="n" id="mwTw">LEFT</span><span class="w" id="mwUA"> </span><span class="o" id="mwUQ">=</span><span class="w" id="mwUg"> </span><span class="mb" id="mwUw">0b0001</span><span class="p" id="mwVA">;</span> <span class="k" id="mwVQ">const</span><span class="w" id="mwVg"> </span><span class="kt" id="mwVw">int</span><span class="w" id="mwWA"> </span><span class="n" id="mwWQ">RIGHT</span><span class="w" id="mwWg"> </span><span class="o" id="mwWw">=</span><span class="w" id="mwXA"> </span><span class="mb" id="mwXQ">0b0010</span><span class="p" id="mwXg">;</span> <span class="k" id="mwXw">const</span><span class="w" id="mwYA"> </span><span class="kt" id="mwYQ">int</span><span class="w" id="mwYg"> </span><span class="n" id="mwYw">BOTTOM</span><span class="w" id="mwZA"> </span><span class="o" id="mwZQ">=</span><span class="w" id="mwZg"> </span><span class="mb" id="mwZw">0b0100</span><span class="p" id="mwaA">;</span> <span class="k" id="mwaQ">const</span><span class="w" id="mwag"> </span><span class="kt" id="mwaw">int</span><span class="w" id="mwbA"> </span><span class="n" id="mwbQ">TOP</span><span class="w" id="mwbg"> </span><span class="o" id="mwbw">=</span><span class="w" id="mwcA"> </span><span class="mb" id="mwcQ">0b1000</span><span class="p" id="mwcg">;</span> <span class="c1" id="mwcw">// Compute the bit code for a point (x, y) using the clip rectangle</span> <span class="c1" id="mwdA">// bounded diagonally by (xmin, ymin), and (xmax, ymax)</span> <span class="c1" id="mwdQ">// ASSUME THAT xmax, xmin, ymax and ymin are global constants.</span> <span class="n" id="mwdg">OutCode</span><span class="w" id="mwdw"> </span><span class="nf" id="mweA">ComputeOutCode</span><span class="p" id="mweQ">(</span><span class="kt" id="mweg">double</span><span class="w" id="mwew"> </span><span class="n" id="mwfA">x</span><span class="p" id="mwfQ">,</span><span class="w" id="mwfg"> </span><span class="kt" id="mwfw">double</span><span class="w" id="mwgA"> </span><span class="n" id="mwgQ">y</span><span class="p" id="mwgg">)</span> <span class="p" id="mwgw">{</span> <span class="w" id="mwhA"> </span><span class="n" id="mwhQ">OutCode</span><span class="w" id="mwhg"> </span><span class="n" id="mwhw">code</span><span class="w" id="mwiA"> </span><span class="o" id="mwiQ">=</span><span class="w" id="mwig"> </span><span class="n" id="mwiw">INSIDE</span><span class="p" id="mwjA">;</span><span class="w" id="mwjQ"> </span><span class="c1" id="mwjg">// initialised as being inside of clip window</span> <span class="w" id="mwjw"> </span><span class="k" id="mwkA">if</span><span class="w" id="mwkQ"> </span><span class="p" id="mwkg">(</span><span class="n" id="mwkw">x</span><span class="w" id="mwlA"> </span><span class="o" id="mwlQ"><</span><span class="w" id="mwlg"> </span><span class="n" id="mwlw">xmin</span><span class="p" id="mwmA">)</span><span class="w" id="mwmQ"> </span><span class="c1" id="mwmg">// to the left of clip window</span> <span class="w" id="mwmw"> </span><span class="n" id="mwnA">code</span><span class="w" id="mwnQ"> </span><span class="o" id="mwng">|=</span><span class="w" id="mwnw"> </span><span class="n" id="mwoA">LEFT</span><span class="p" id="mwoQ">;</span> <span class="w" id="mwog"> </span><span class="k" id="mwow">else</span><span class="w" id="mwpA"> </span><span class="k" id="mwpQ">if</span><span class="w" id="mwpg"> </span><span class="p" id="mwpw">(</span><span class="n" id="mwqA">x</span><span class="w" id="mwqQ"> </span><span class="o" id="mwqg">></span><span class="w" id="mwqw"> </span><span class="n" id="mwrA">xmax</span><span class="p" id="mwrQ">)</span><span class="w" id="mwrg"> </span><span class="c1" id="mwrw">// to the right of clip window</span> <span class="w" id="mwsA"> </span><span class="n" id="mwsQ">code</span><span class="w" id="mwsg"> </span><span class="o" id="mwsw">|=</span><span class="w" id="mwtA"> </span><span class="n" id="mwtQ">RIGHT</span><span class="p" id="mwtg">;</span> <span class="w" id="mwtw"> </span><span class="k" id="mwuA">if</span><span class="w" id="mwuQ"> </span><span class="p" id="mwug">(</span><span class="n" id="mwuw">y</span><span class="w" id="mwvA"> </span><span class="o" id="mwvQ"><</span><span class="w" id="mwvg"> </span><span class="n" id="mwvw">ymin</span><span class="p" id="mwwA">)</span><span class="w" id="mwwQ"> </span><span class="c1" id="mwwg">// below the clip window</span> <span class="w" id="mwww"> </span><span class="n" id="mwxA">code</span><span class="w" id="mwxQ"> </span><span class="o" id="mwxg">|=</span><span class="w" id="mwxw"> </span><span class="n" id="mwyA">BOTTOM</span><span class="p" id="mwyQ">;</span> <span class="w" id="mwyg"> </span><span class="k" id="mwyw">else</span><span class="w" id="mwzA"> </span><span class="k" id="mwzQ">if</span><span class="w" id="mwzg"> </span><span class="p" id="mwzw">(</span><span class="n" id="mw0A">y</span><span class="w" id="mw0Q"> </span><span class="o" id="mw0g">></span><span class="w" id="mw0w"> </span><span class="n" id="mw1A">ymax</span><span class="p" id="mw1Q">)</span><span class="w" id="mw1g"> </span><span class="c1" id="mw1w">// above the clip window</span> <span class="w" id="mw2A"> </span><span class="n" id="mw2Q">code</span><span class="w" id="mw2g"> </span><span class="o" id="mw2w">|=</span><span class="w" id="mw3A"> </span><span class="n" id="mw3Q">TOP</span><span class="p" id="mw3g">;</span> <span class="w" id="mw3w"> </span><span class="k" id="mw4A">return</span><span class="w" id="mw4Q"> </span><span class="n" id="mw4g">code</span><span class="p" id="mw4w">;</span> <span class="p" id="mw5A">}</span> <span class="c1" id="mw5Q">// Cohen–Sutherland clipping algorithm clips a line from</span> <span class="c1" id="mw5g">// P0 = (x0, y0) to P1 = (x1, y1) against a rectangle with </span> <span class="c1" id="mw5w">// diagonal from (xmin, ymin) to (xmax, ymax).</span> <span class="kt" id="mw6A">bool</span><span class="w" id="mw6Q"> </span><span class="nf" id="mw6g">CohenSutherlandLineClip</span><span class="p" id="mw6w">(</span><span class="kt" id="mw7A">double</span><span class="o" id="mw7Q">&</span><span class="w" id="mw7g"> </span><span class="n" id="mw7w">x0</span><span class="p" id="mw8A">,</span><span class="w" id="mw8Q"> </span><span class="kt" id="mw8g">double</span><span class="o" id="mw8w">&</span><span class="w" id="mw9A"> </span><span class="n" id="mw9Q">y0</span><span class="p" id="mw9g">,</span><span class="w" id="mw9w"> </span><span class="kt" id="mw-A">double</span><span class="o" id="mw-Q">&</span><span class="w" id="mw-g"> </span><span class="n" id="mw-w">x1</span><span class="p" id="mw_A">,</span><span class="w" id="mw_Q"> </span><span class="kt" id="mw_g">double</span><span class="o" id="mw_w">&</span><span class="w" id="mwAQA"> </span><span class="n" id="mwAQE">y1</span><span class="p" id="mwAQI">)</span> <span class="p" id="mwAQM">{</span> <span class="w" id="mwAQQ"> </span><span class="c1" id="mwAQU">// compute outcodes for P0, P1, and whatever point lies outside the clip rectangle</span> <span class="w" id="mwAQY"> </span><span class="n" id="mwAQc">OutCode</span><span class="w" id="mwAQg"> </span><span class="n" id="mwAQk">outcode0</span><span class="w" id="mwAQo"> </span><span class="o" id="mwAQs">=</span><span class="w" id="mwAQw"> </span><span class="n" id="mwAQ0">ComputeOutCode</span><span class="p" id="mwAQ4">(</span><span class="n" id="mwAQ8">x0</span><span class="p" id="mwARA">,</span><span class="w" id="mwARE"> </span><span class="n" id="mwARI">y0</span><span class="p" id="mwARM">);</span> <span class="w" id="mwARQ"> </span><span class="n" id="mwARU">OutCode</span><span class="w" id="mwARY"> </span><span class="n" id="mwARc">outcode1</span><span class="w" id="mwARg"> </span><span class="o" id="mwARk">=</span><span class="w" id="mwARo"> </span><span class="n" id="mwARs">ComputeOutCode</span><span class="p" id="mwARw">(</span><span class="n" id="mwAR0">x1</span><span class="p" id="mwAR4">,</span><span class="w" id="mwAR8"> </span><span class="n" id="mwASA">y1</span><span class="p" id="mwASE">);</span> <span class="w" id="mwASI"> </span><span class="kt" id="mwASM">bool</span><span class="w" id="mwASQ"> </span><span class="n" id="mwASU">accept</span><span class="w" id="mwASY"> </span><span class="o" id="mwASc">=</span><span class="w" id="mwASg"> </span><span class="nb" id="mwASk">false</span><span class="p" id="mwASo">;</span> <span class="w" id="mwASs"> </span><span class="k" id="mwASw">while</span><span class="w" id="mwAS0"> </span><span class="p" id="mwAS4">(</span><span class="nb" id="mwAS8">true</span><span class="p" id="mwATA">)</span><span class="w" id="mwATE"> </span><span class="p" id="mwATI">{</span> <span class="w" id="mwATM"> </span><span class="k" id="mwATQ">if</span><span class="w" id="mwATU"> </span><span class="p" id="mwATY">(</span><span class="o" id="mwATc">!</span><span class="p" id="mwATg">(</span><span class="n" id="mwATk">outcode0</span><span class="w" id="mwATo"> </span><span class="o" id="mwATs">|</span><span class="w" id="mwATw"> </span><span class="n" id="mwAT0">outcode1</span><span class="p" id="mwAT4">))</span><span class="w" id="mwAT8"> </span><span class="p" id="mwAUA">{</span> <span class="w" id="mwAUE"> </span><span class="c1" id="mwAUI">// bitwise OR is 0: both points inside window; trivially accept and exit loop</span> <span class="w" id="mwAUM"> </span><span class="n" id="mwAUQ">accept</span><span class="w" id="mwAUU"> </span><span class="o" id="mwAUY">=</span><span class="w" id="mwAUc"> </span><span class="nb" id="mwAUg">true</span><span class="p" id="mwAUk">;</span> <span class="w" id="mwAUo"> </span><span class="k" id="mwAUs">break</span><span class="p" id="mwAUw">;</span> <span class="w" id="mwAU0"> </span><span class="p" id="mwAU4">}</span><span class="w" id="mwAU8"> </span><span class="k" id="mwAVA">else</span><span class="w" id="mwAVE"> </span><span class="k" id="mwAVI">if</span><span class="w" id="mwAVM"> </span><span class="p" id="mwAVQ">(</span><span class="n" id="mwAVU">outcode0</span><span class="w" id="mwAVY"> </span><span class="o" id="mwAVc">&</span><span class="w" id="mwAVg"> </span><span class="n" id="mwAVk">outcode1</span><span class="p" id="mwAVo">)</span><span class="w" id="mwAVs"> </span><span class="p" id="mwAVw">{</span> <span class="w" id="mwAV0"> </span><span class="c1" id="mwAV4">// bitwise AND is not 0: both points share an outside zone (LEFT, RIGHT, TOP,</span> <span class="w" id="mwAV8"> </span><span class="c1" id="mwAWA">// or BOTTOM), so both must be outside window; exit loop (accept is false)</span> <span class="w" id="mwAWE"> </span><span class="k" id="mwAWI">break</span><span class="p" id="mwAWM">;</span> <span class="w" id="mwAWQ"> </span><span class="p" id="mwAWU">}</span><span class="w" id="mwAWY"> </span><span class="k" id="mwAWc">else</span><span class="w" id="mwAWg"> </span><span class="p" id="mwAWk">{</span> <span class="w" id="mwAWo"> </span><span class="c1" id="mwAWs">// failed both tests, so calculate the line segment to clip</span> <span class="w" id="mwAWw"> </span><span class="c1" id="mwAW0">// from an outside point to an intersection with clip edge</span> <span class="w" id="mwAW4"> </span><span class="kt" id="mwAW8">double</span><span class="w" id="mwAXA"> </span><span class="n" id="mwAXE">x</span><span class="p" id="mwAXI">,</span><span class="w" id="mwAXM"> </span><span class="n" id="mwAXQ">y</span><span class="p" id="mwAXU">;</span> <span class="w" id="mwAXY"> </span><span class="c1" id="mwAXc">// At least one endpoint is outside the clip rectangle; pick it.</span> <span class="w" id="mwAXg"> </span><span class="n" id="mwAXk">OutCode</span><span class="w" id="mwAXo"> </span><span class="n" id="mwAXs">outcodeOut</span><span class="w" id="mwAXw"> </span><span class="o" id="mwAX0">=</span><span class="w" id="mwAX4"> </span><span class="n" id="mwAX8">outcode1</span><span class="w" id="mwAYA"> </span><span class="o" id="mwAYE">></span><span class="w" id="mwAYI"> </span><span class="n" id="mwAYM">outcode0</span><span class="w" id="mwAYQ"> </span><span class="o" id="mwAYU">?</span><span class="w" id="mwAYY"> </span><span class="n" id="mwAYc">outcode1</span><span class="w" id="mwAYg"> </span><span class="o" id="mwAYk">:</span><span class="w" id="mwAYo"> </span><span class="n" id="mwAYs">outcode0</span><span class="p" id="mwAYw">;</span> <span class="w" id="mwAY0"> </span><span class="c1" id="mwAY4">// Now find the intersection point;</span> <span class="w" id="mwAY8"> </span><span class="c1" id="mwAZA">// use formulas:</span> <span class="w" id="mwAZE"> </span><span class="c1" id="mwAZI">// slope = (y1 - y0) / (x1 - x0)</span> <span class="w" id="mwAZM"> </span><span class="c1" id="mwAZQ">// x = x0 + (1 / slope) * (ym - y0), where ym is ymin or ymax</span> <span class="w" id="mwAZU"> </span><span class="c1" id="mwAZY">// y = y0 + slope * (xm - x0), where xm is xmin or xmax</span> <span class="w" id="mwAZc"> </span><span class="c1" id="mwAZg">// No need to worry about divide-by-zero because, in each case, the</span> <span class="w" id="mwAZk"> </span><span class="c1" id="mwAZo">// outcode bit being tested guarantees the denominator is non-zero</span> <span class="w" id="mwAZs"> </span><span class="k" id="mwAZw">if</span><span class="w" id="mwAZ0"> </span><span class="p" id="mwAZ4">(</span><span class="n" id="mwAZ8">outcodeOut</span><span class="w" id="mwAaA"> </span><span class="o" id="mwAaE">&</span><span class="w" id="mwAaI"> </span><span class="n" id="mwAaM">TOP</span><span class="p" id="mwAaQ">)</span><span class="w" id="mwAaU"> </span><span class="p" id="mwAaY">{</span><span class="w" id="mwAac"> </span><span class="c1" id="mwAag">// point is above the clip window</span> <span class="w" id="mwAak"> </span><span class="n" id="mwAao">x</span><span class="w" id="mwAas"> </span><span class="o" id="mwAaw">=</span><span class="w" id="mwAa0"> </span><span class="n" id="mwAa4">x0</span><span class="w" id="mwAa8"> </span><span class="o" id="mwAbA">+</span><span class="w" id="mwAbE"> </span><span class="p" id="mwAbI">(</span><span class="n" id="mwAbM">x1</span><span class="w" id="mwAbQ"> </span><span class="o" id="mwAbU">-</span><span class="w" id="mwAbY"> </span><span class="n" id="mwAbc">x0</span><span class="p" id="mwAbg">)</span><span class="w" id="mwAbk"> </span><span class="o" id="mwAbo">*</span><span class="w" id="mwAbs"> </span><span class="p" id="mwAbw">(</span><span class="n" id="mwAb0">ymax</span><span class="w" id="mwAb4"> </span><span class="o" id="mwAb8">-</span><span class="w" id="mwAcA"> </span><span class="n" id="mwAcE">y0</span><span class="p" id="mwAcI">)</span><span class="w" id="mwAcM"> </span><span class="o" id="mwAcQ">/</span><span class="w" id="mwAcU"> </span><span class="p" id="mwAcY">(</span><span class="n" id="mwAcc">y1</span><span class="w" id="mwAcg"> </span><span class="o" id="mwAck">-</span><span class="w" id="mwAco"> </span><span class="n" id="mwAcs">y0</span><span class="p" id="mwAcw">);</span> <span class="w" id="mwAc0"> </span><span class="n" id="mwAc4">y</span><span class="w" id="mwAc8"> </span><span class="o" id="mwAdA">=</span><span class="w" id="mwAdE"> </span><span class="n" id="mwAdI">ymax</span><span class="p" id="mwAdM">;</span> <span class="w" id="mwAdQ"> </span><span class="p" id="mwAdU">}</span><span class="w" id="mwAdY"> </span><span class="k" id="mwAdc">else</span><span class="w" id="mwAdg"> </span><span class="k" id="mwAdk">if</span><span class="w" id="mwAdo"> </span><span class="p" id="mwAds">(</span><span class="n" id="mwAdw">outcodeOut</span><span class="w" id="mwAd0"> </span><span class="o" id="mwAd4">&</span><span class="w" id="mwAd8"> </span><span class="n" id="mwAeA">BOTTOM</span><span class="p" id="mwAeE">)</span><span class="w" id="mwAeI"> </span><span class="p" id="mwAeM">{</span><span class="w" id="mwAeQ"> </span><span class="c1" id="mwAeU">// point is below the clip window</span> <span class="w" id="mwAeY"> </span><span class="n" id="mwAec">x</span><span class="w" id="mwAeg"> </span><span class="o" id="mwAek">=</span><span class="w" id="mwAeo"> </span><span class="n" id="mwAes">x0</span><span class="w" id="mwAew"> </span><span class="o" id="mwAe0">+</span><span class="w" id="mwAe4"> </span><span class="p" id="mwAe8">(</span><span class="n" id="mwAfA">x1</span><span class="w" id="mwAfE"> </span><span class="o" id="mwAfI">-</span><span class="w" id="mwAfM"> </span><span class="n" id="mwAfQ">x0</span><span class="p" id="mwAfU">)</span><span class="w" id="mwAfY"> </span><span class="o" id="mwAfc">*</span><span class="w" id="mwAfg"> </span><span class="p" id="mwAfk">(</span><span class="n" id="mwAfo">ymin</span><span class="w" id="mwAfs"> </span><span class="o" id="mwAfw">-</span><span class="w" id="mwAf0"> </span><span class="n" id="mwAf4">y0</span><span class="p" id="mwAf8">)</span><span class="w" id="mwAgA"> </span><span class="o" id="mwAgE">/</span><span class="w" id="mwAgI"> </span><span class="p" id="mwAgM">(</span><span class="n" id="mwAgQ">y1</span><span class="w" id="mwAgU"> </span><span class="o" id="mwAgY">-</span><span class="w" id="mwAgc"> </span><span class="n" id="mwAgg">y0</span><span class="p" id="mwAgk">);</span> <span class="w" id="mwAgo"> </span><span class="n" id="mwAgs">y</span><span class="w" id="mwAgw"> </span><span class="o" id="mwAg0">=</span><span class="w" id="mwAg4"> </span><span class="n" id="mwAg8">ymin</span><span class="p" id="mwAhA">;</span> <span class="w" id="mwAhE"> </span><span class="p" id="mwAhI">}</span><span class="w" id="mwAhM"> </span><span class="k" id="mwAhQ">else</span><span class="w" id="mwAhU"> </span><span class="k" id="mwAhY">if</span><span class="w" id="mwAhc"> </span><span class="p" id="mwAhg">(</span><span class="n" id="mwAhk">outcodeOut</span><span class="w" id="mwAho"> </span><span class="o" id="mwAhs">&</span><span class="w" id="mwAhw"> </span><span class="n" id="mwAh0">RIGHT</span><span class="p" id="mwAh4">)</span><span class="w" id="mwAh8"> </span><span class="p" id="mwAiA">{</span><span class="w" id="mwAiE"> </span><span class="c1" id="mwAiI">// point is to the right of clip window</span> <span class="w" id="mwAiM"> </span><span class="n" id="mwAiQ">y</span><span class="w" id="mwAiU"> </span><span class="o" id="mwAiY">=</span><span class="w" id="mwAic"> </span><span class="n" id="mwAig">y0</span><span class="w" id="mwAik"> </span><span class="o" id="mwAio">+</span><span class="w" id="mwAis"> </span><span class="p" id="mwAiw">(</span><span class="n" id="mwAi0">y1</span><span class="w" id="mwAi4"> </span><span class="o" id="mwAi8">-</span><span class="w" id="mwAjA"> </span><span class="n" id="mwAjE">y0</span><span class="p" id="mwAjI">)</span><span class="w" id="mwAjM"> </span><span class="o" id="mwAjQ">*</span><span class="w" id="mwAjU"> </span><span class="p" id="mwAjY">(</span><span class="n" id="mwAjc">xmax</span><span class="w" id="mwAjg"> </span><span class="o" id="mwAjk">-</span><span class="w" id="mwAjo"> </span><span class="n" id="mwAjs">x0</span><span class="p" id="mwAjw">)</span><span class="w" id="mwAj0"> </span><span class="o" id="mwAj4">/</span><span class="w" id="mwAj8"> </span><span class="p" id="mwAkA">(</span><span class="n" id="mwAkE">x1</span><span class="w" id="mwAkI"> </span><span class="o" id="mwAkM">-</span><span class="w" id="mwAkQ"> </span><span class="n" id="mwAkU">x0</span><span class="p" id="mwAkY">);</span> <span class="w" id="mwAkc"> </span><span class="n" id="mwAkg">x</span><span class="w" id="mwAkk"> </span><span class="o" id="mwAko">=</span><span class="w" id="mwAks"> </span><span class="n" id="mwAkw">xmax</span><span class="p" id="mwAk0">;</span> <span class="w" id="mwAk4"> </span><span class="p" id="mwAk8">}</span><span class="w" id="mwAlA"> </span><span class="k" id="mwAlE">else</span><span class="w" id="mwAlI"> </span><span class="k" id="mwAlM">if</span><span class="w" id="mwAlQ"> </span><span class="p" id="mwAlU">(</span><span class="n" id="mwAlY">outcodeOut</span><span class="w" id="mwAlc"> </span><span class="o" id="mwAlg">&</span><span class="w" id="mwAlk"> </span><span class="n" id="mwAlo">LEFT</span><span class="p" id="mwAls">)</span><span class="w" id="mwAlw"> </span><span class="p" id="mwAl0">{</span><span class="w" id="mwAl4"> </span><span class="c1" id="mwAl8">// point is to the left of clip window</span> <span class="w" id="mwAmA"> </span><span class="n" id="mwAmE">y</span><span class="w" id="mwAmI"> </span><span class="o" id="mwAmM">=</span><span class="w" id="mwAmQ"> </span><span class="n" id="mwAmU">y0</span><span class="w" id="mwAmY"> </span><span class="o" id="mwAmc">+</span><span class="w" id="mwAmg"> </span><span class="p" id="mwAmk">(</span><span class="n" id="mwAmo">y1</span><span class="w" id="mwAms"> </span><span class="o" id="mwAmw">-</span><span class="w" id="mwAm0"> </span><span class="n" id="mwAm4">y0</span><span class="p" id="mwAm8">)</span><span class="w" id="mwAnA"> </span><span class="o" id="mwAnE">*</span><span class="w" id="mwAnI"> </span><span class="p" id="mwAnM">(</span><span class="n" id="mwAnQ">xmin</span><span class="w" id="mwAnU"> </span><span class="o" id="mwAnY">-</span><span class="w" id="mwAnc"> </span><span class="n" id="mwAng">x0</span><span class="p" id="mwAnk">)</span><span class="w" id="mwAno"> </span><span class="o" id="mwAns">/</span><span class="w" id="mwAnw"> </span><span class="p" id="mwAn0">(</span><span class="n" id="mwAn4">x1</span><span class="w" id="mwAn8"> </span><span class="o" id="mwAoA">-</span><span class="w" id="mwAoE"> </span><span class="n" id="mwAoI">x0</span><span class="p" id="mwAoM">);</span> <span class="w" id="mwAoQ"> </span><span class="n" id="mwAoU">x</span><span class="w" id="mwAoY"> </span><span class="o" id="mwAoc">=</span><span class="w" id="mwAog"> </span><span class="n" id="mwAok">xmin</span><span class="p" id="mwAoo">;</span> <span class="w" id="mwAos"> </span><span class="p" id="mwAow">}</span> <span class="w" id="mwAo0"> </span><span class="c1" id="mwAo4">// Now we move outside point to intersection point to clip</span> <span class="w" id="mwAo8"> </span><span class="c1" id="mwApA">// and get ready for next pass.</span> <span class="w" id="mwApE"> </span><span class="k" id="mwApI">if</span><span class="w" id="mwApM"> </span><span class="p" id="mwApQ">(</span><span class="n" id="mwApU">outcodeOut</span><span class="w" id="mwApY"> </span><span class="o" id="mwApc">==</span><span class="w" id="mwApg"> </span><span class="n" id="mwApk">outcode0</span><span class="p" id="mwApo">)</span><span class="w" id="mwAps"> </span><span class="p" id="mwApw">{</span> <span class="w" id="mwAp0"> </span><span class="n" id="mwAp4">x0</span><span class="w" id="mwAp8"> </span><span class="o" id="mwAqA">=</span><span class="w" id="mwAqE"> </span><span class="n" id="mwAqI">x</span><span class="p" id="mwAqM">;</span> <span class="w" id="mwAqQ"> </span><span class="n" id="mwAqU">y0</span><span class="w" id="mwAqY"> </span><span class="o" id="mwAqc">=</span><span class="w" id="mwAqg"> </span><span class="n" id="mwAqk">y</span><span class="p" id="mwAqo">;</span> <span class="w" id="mwAqs"> </span><span class="n" id="mwAqw">outcode0</span><span class="w" id="mwAq0"> </span><span class="o" id="mwAq4">=</span><span class="w" id="mwAq8"> </span><span class="n" id="mwArA">ComputeOutCode</span><span class="p" id="mwArE">(</span><span class="n" id="mwArI">x0</span><span class="p" id="mwArM">,</span><span class="w" id="mwArQ"> </span><span class="n" id="mwArU">y0</span><span class="p" id="mwArY">);</span> <span class="w" id="mwArc"> </span><span class="p" id="mwArg">}</span><span class="w" id="mwArk"> </span><span class="k" id="mwAro">else</span><span class="w" id="mwArs"> </span><span class="p" id="mwArw">{</span> <span class="w" id="mwAr0"> </span><span class="n" id="mwAr4">x1</span><span class="w" id="mwAr8"> </span><span class="o" id="mwAsA">=</span><span class="w" id="mwAsE"> </span><span class="n" id="mwAsI">x</span><span class="p" id="mwAsM">;</span> <span class="w" id="mwAsQ"> </span><span class="n" id="mwAsU">y1</span><span class="w" id="mwAsY"> </span><span class="o" id="mwAsc">=</span><span class="w" id="mwAsg"> </span><span class="n" id="mwAsk">y</span><span class="p" id="mwAso">;</span> <span class="w" id="mwAss"> </span><span class="n" id="mwAsw">outcode1</span><span class="w" id="mwAs0"> </span><span class="o" id="mwAs4">=</span><span class="w" id="mwAs8"> </span><span class="n" id="mwAtA">ComputeOutCode</span><span class="p" id="mwAtE">(</span><span class="n" id="mwAtI">x1</span><span class="p" id="mwAtM">,</span><span class="w" id="mwAtQ"> </span><span class="n" id="mwAtU">y1</span><span class="p" id="mwAtY">);</span> <span class="w" id="mwAtc"> </span><span class="p" id="mwAtg">}</span> <span class="w" id="mwAtk"> </span><span class="p" id="mwAto">}</span> <span class="w" id="mwAts"> </span><span class="p" id="mwAtw">}</span> <span class="w" id="mwAt0"> </span><span class="k" id="mwAt4">return</span><span class="w" id="mwAt8"> </span><span class="n" id="mwAuA">accept</span><span class="p" id="mwAuE">;</span> <span class="p" id="mwAuI">}</span>
