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Collision cascade

Series of collisions between nearby atoms, initiated by a single energetic atom

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Through Collision, Atom and Solid

If the maximum atom or ion energies in a collision cascade are higher than the threshold displacement energy of the material (tens of eVs or more), the collisions can permanently displace atoms from their lattice sites and produce defects. The initial energetic atom can be, e.g., an ion from a particle accelerator, an atomic recoil produced by a passing high-energy neutron, electron or photon, or be produced when a radioactive nucleus decays and gives the atom a recoil energy.

The characteristics of collision cascades can vary greatly depending on the energy and mass of the recoil or incoming ion, as well as the material's density (stopping power).

Linear cascades

When the initial recoil/ion mass is low, and the material where the cascade occurs has a low density (i.e. the recoil-material combination has a low stopping power), the collisions between the initial recoil and sample atoms occur rarely, and can be understood well as a sequence of independent binary collisions between atoms. This kind of cascade can be theoretically well treated using the binary collision approximation (BCA) simulation approach. For instance, H and He ions with energies below 10 keV can be expected to lead to purely linear cascades in all materials.

The most commonly used BCA code SRIM can be used to simulate linear collision cascades in disordered materials for all ion in all materials up to ion energies of 1 GeV. Note, however, that SRIM does not treat effects such as damage due to electronic energy deposition or damage produced by excited electrons. The nuclear and electronic stopping powers used are averaged fits to experiments, and are thus not perfectly accurate either. The electronic stopping power can be readily included in binary collision approximation or molecular dynamics (MD) simulations. In MD simulations they can be included either as a frictional force or in a more advanced manner by also following the heating of the electronic systems and coupling the electronic and atomic degrees of freedom. However, there are still uncertainties regarding the appropriate low-energy limits for electronic stopping power and electron-phonon coupling.

In linear cascades, the set of recoils produced in the sample can be described as a sequence of recoil generations depending on how many collision steps have passed since the original collision: primary knock-on atoms (PKA), secondary knock-on atoms (SKA), tertiary knock-on atoms (TKA), etc. Since it is extremely unlikely that all energy would be transferred to a knock-on atom, each generation of recoil atoms has on average less energy than the previous, and eventually the knock-on atom energies go below the threshold displacement energy for damage production, at which point no more damage can be produced.

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