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Cost distance analysis

  • 10 min read
  • 7 chapters

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Through Field (geography), Optimization problem and Telecommunications network

The various problems, algorithms, and tools of cost distance analysis operate over an unconstrained two-dimensional space, meaning that a path could be of any shape. Similar cost optimization problems can also arise in a constrained space, especially a one-dimensional linear network such as a road or telecommunications network. Although they are similar in principle, the problems in network space require very different (usually simpler) algorithms to solve, largely adopted from graph theory. The collection of GIS tools for solving these problems are called network analysis.

History

Humans seem to have an innate desire to travel with minimal effort and time. Historic, even ancient, roads show patterns similar to what modern computational algorithms would generate, traveling straight across flat spaces, but curving around mountains, canyons, and thick vegetation.

However, it was not until the 20th century that geographers developed theories to explain this route optimization, and algorithms to reproduce it. In 1957, during the Quantitative revolution in Geography, with its propensity to adopt principles or mathematical formalisms from the "hard" sciences (known as social physics), William Warntz used refraction as an analogy for how minimizing travel cost will make transportation routes change direction at the boundary between two landscapes with very different friction of distance (e.g., emerging from a forest into a prairie). His principle of "parsimonious movement," changing direction to minimize cost, was widely accepted, but the refraction analogy and mathematics (Snell's law) was not, largely because it does not scale well to normally complex geographic situations.

Warntz and others then adopted another analogy that proved much more successful in the common situation where travel cost varies continuously over space, by comparing it to terrain. They compared the cost rate (i.e., cost per unit distance, the inverse of velocity if the cost is time) to the slope of a terrain surface (i.e., elevation change per unit distance), both being mathematical derivatives of an accumulated function or field: total elevation above a vertical datum (sea level) in the case of terrain. Integrating the cost rate field from a given starting point would create an analogous surface of total accumulated cost of travel from that point. In the same way that a stream follows the path of least resistance downhill, the streamline on the cost accumulation surface from any point "down" to the source will be the minimum-cost path. Additional lines of research in the 1960s further developed the nature of the cost rate field as a manifestation of the concept of friction of distance, studying how it was affected by various geographic features.

At the time, this solution was only theoretical, lacking the data and computing power for the continuous solution. Raster GIS provided the first feasible platform for implementing the theoretical solution by converting the continuous integration into a discrete summation procedure. Dana Tomlin implemented cost distance analysis in his Map Analysis Package by 1986, and Ronald Eastman added it to IDRISI by 1989, with a more efficient "pushbroom" cost accumulation algorithm. Douglas (1994) further refined the accumulation algorithm, which is basically what is implemented in most current GIS software.

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