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Design-based learning

Learner centric pedagogy

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  • 3 chapters

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Through Design thinking, Design and Communication

Students learn more deeply when they design and create an artifact that applies their knowledge. DBL activity supports iteration as students create, assess, and redesign their projects. The work's complexity often requires collaboration and specialized roles, providing students with the opportunity to become "experts" in a particular area. Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.

Design-based learning was developed in the 1980s by Doreen Nelson, a professor at California State Polytechnic University, Pomona and the Art Center College of Design. Her findings suggested that kinesthetic problem-solving helps students acquire, retain, and synthesize information in practical ways.

Design process

The design process is an iterative process that has a variety of sequential steps:

  • investigate context
  • identify needs
  • develop criteria
  • generate alternatives
  • select alternative
  • prototype/test
  • produce
  • evaluate

A similar approach is the ADDIE Model of instructional design, a framework of generic processes used by instructional designers and training developers. It represents a descriptive guideline with five distinct phases:

  • Analysis
  • Design
  • Development
  • Implementation
  • Evaluation

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