Lably
Skip to content

Immersive learning

Learning method

  • 5 min read
  • 5 chapters

Related on Lably

Through Student, Narrative and Virtual reality

Types of immersive learning

Technical aspect

Most of the immersive learning activities are supported by virtual tools including augmented reality (AR), virtual reality (VR), and virtual learning environment (VLE). Immersive VR here specifically refers to the occasions where participants feel "being there" in a virtual place. For educational purpose, the most mentioned virtual projects include Second Life, CAVE VR system, AET Zone are being used in a wide range of disciplines.

Among all the technical tools supporting immersive learning, the CAVE, which defined as a room-like environment with projection screens is well discussed. The CAVE was first studied by the University of Illinois's Electronic Visualization Lab in 1992, which allows huge screens to involve a large number of audiences. Sherman and Craig define CAVE as a theater-like VR venue, which is visually created by computer-generated imagery. Most of the CAVEs today contain 3-6 walls (including ceiling and floor), shaped as a cube or cylinder. It is supported with multisensory channels for human-content interaction, mainly visual, also produces other sensory engagements such as tactile, audio and smell. At this stage, visual and spatial audio appear to be the most-used combination to achieve a certain level of immersion.

Cognitive aspect

The term textual immersion is used to describe this kind of cognitive immersion, as everyone has the so-called daydream, to image themselves actually being in the story and become the protagonist. This phenomenon is described as getting lost, involved, or drawn into a story, by imagination or other media engagement such as literature and film.

Immersion is also considered by Murray as an experience that create a more than reality world, which is structured by the audience's own cognition. Also, within Ryan's book, the cognitive immersion created by narrative is categorized into three kinds: spatial immersion, temporal immersion and emotional immersion.

Sensory simulations play an essential role to achieve mental immersion, with the combination of primary and secondary senses. The audio engagement within visual stories is welcomed as a way to achieve presence (telepresence), as music helps to arouse emotional factors such as happiness and anger, peacefulness and intense.

Sign in to keep reading

4 more chapters are free with a Lably account.

More in Education