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Library makerspace

  • 3 min read
  • 5 chapters

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Through 3D printing, Handicraft and Computer programming

Definition

In a library makerspace or maker program, patrons of varying ages can work together, alone, or with library staff on creative projects. These spaces often give community members access to tools, technology, and knowledge that may not be easily accessible or affordable otherwise. The goal of a makerspace is to allow patrons to learn through direct experimentation and from each other. Library makerspaces do not require specified areas; a pre-existing space can be temporarily modified (or "made") to better suit the needs of participants. It is more about the intentions of the makers than about the qualities of the space itself. In fact, the Makerspace Playbook states: “A collection of tools does not define a Makerspace. Rather, we define it by what it enables: making.”

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