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Metaverse

Collective three-dimensional virtual shared space

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  • 4 chapters
Live radio hour in Second Life with Draxtor Despres and Jo Yardley
HyacintheLuynes · CC BY-SA 3.0

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Through Universe, Internet and Virtual reality

The term metaverse originated in the 1992 science fiction novel Snow Crash as a portmanteau of "meta" and "universe". In Snow Crash, the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets.

The term "metaverse" is often linked to virtual reality technology, and beginning in the early 2020s, with Web3. The term has been used as a buzzword by companies to exaggerate the development progress of various related technologies and projects for public relations purposes. Information privacy, user addiction, and user safety are concerns within the metaverse, stemming from challenges facing the social media and video game industries as a whole.

History and implementations

Components of metaverse technology have already been developed within online video games. The 2003 virtual world platform Second Life is often described as the first metaverse, as it incorporated many aspects of social media into a persistent three-dimensional world with the user represented as an avatar, but historical claims of metaverse development started soon after the term was coined. Early projects included Active Worlds and The Palace.

Popular games described as part of the metaverse include Habbo Hotel, World of Warcraft, Minecraft, Fortnite, VRChat, and game creation platform Roblox. In a January 2022 interview with Wired, Second Life creator Philip Rosedale described the metaverse as a three-dimensional Internet that is populated with live people. Social interaction and 3D virtual worlds are often an integral feature in many massively multiplayer online games.

In 2017, Microsoft acquired the VR company AltspaceVR, and implemented virtual avatars and meetings held in virtual reality into Microsoft Teams. Microsoft shut-down AltspaceVR in March 2023.

In 2019, the social network company Facebook launched a social VR world called Facebook Horizon, later rebranded as Horizon Worlds. In 2021, the company was renamed "Meta Platforms" and its chairman Mark Zuckerberg declared a company commitment to developing a metaverse. Many of the virtual reality technologies advertised by Meta Platforms remain to be developed. Facebook whistleblower Frances Haugen criticised the move, adding that Meta Platforms' continued focus on growth-oriented projects is largely done to the detriment of ensuring safety on their platforms. Meta Platforms has also faced user safety criticism regarding Horizon Worlds due to sexual harassment occurring on the platform. In 2021, Meta made a loss of over $10 billion on its metaverse development department, with Mark Zuckerberg saying he expected operating losses to "increase meaningfully" in 2022. In February 2023, Zuckerberg wrote a Facebook post announcing the company's pivot away from the metaverse to focus on AI. In 2026, Meta laid off 1,000 employees from Reality Labs, shuttering several of its studios, and froze support for Horizon Worlds for the Quest VR, meaning no new VR games will be added to the platform. Meta said it plans to continue development of the mobile version.

Some metaverse implementations rely on digital currencies, and often cryptocurrency. Assets within the metaverse are sometimes traded as non-fungible tokens (NFTs) and track ownership using blockchain technology.

Proposed applications for metaverse technology include improving work productivity, interactive learning environments, e-commerce, mass-audience interaction, healthcare and real estate.

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