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Method of virtual quanta

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Through Gravitational wave, Electric field and Electric charge

Background

In problems of collision between charged particles or systems, the incident particle is often travelling at relativistic speeds when impacting the struck system, producing the field of a moving charge as follows:

E1=−qγvt(b2+γ2v2t2)32

E2=qγb(b2+γ2v2t2)32

B3=vcE2

where E1 indicates the component of the electric field in the direction of travel of the particle, E2 indicates the E-field in the direction perpendicular to E1 and in the plane of the collision, b is the impact parameter, γ is the Lorentz factor, q the charge and v the velocity of the incident particle.

In the ultrarelativistic limit, E2 and B3 have the form of a pulse of radiation travelling in the e1→ direction. This creates the virtual radiation pulse (virtual quanta) denoted by P1. Moreover, an additional magnetic field may be added in order to turn E1 into a radiation pulse travelling along e2→, denoted P2. This virtual magnetic field will turn out to be much smaller than B3, hence its contribution to the motion of particles is minimal.

By taking this point of view, the problem of the collision can be treated as a scattering of radiation. Similar analogies can be made for other processes (e.g. the ionisation of an atom by a fast electron can be treated as photoexcitation).

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