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Race and video games

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Race and gamers

Demographics of gamers

While research has shown the stereotypical image of a gamer to be a white male, the reality of the situation is much more diverse. Gaming's popularity among communities of color changed significantly over a short period of time: while a 2009 study found that 73.9% of white parents said their children play video games, compared to 26.1% of nonwhite parents, a 2015 result showed that 83% of black teens and 69% of Hispanic teens played video games while white teens remained at 71%.

Among adults, another 2015 study found that over half of black and Hispanic adults play video games; although only 11% of black and 19% of Hispanic adults identified as "gamers". By some calculations, people of color will be the majority of players before 2030.

Experiences of non-white gamers

Adrienne Shaw describes how the gamer identities of players intersect with identities of gender, race, and sexuality. Her research looked at the ways that identity shaped the player's own perception of whether or not they may be considered a "gamer" as its own identity and suggested that their rise in popularity among players of color is rooted in its mainstreaming, not any change in the games or development processes to attract diverse audiences.

In online play, gamers of color may experience racial harassment once identified as such, including based on voice chat. This is particularly well-documented for women of color, whose issues are compounded by their intersecting identities. A 2020 survey conducted by the Anti-Defamation League reported that over half of online gamers experienced discrimination, including at least 30% of both black and Hispanic/Latino respondents.

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