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Reference counting

Software resource tracking technique

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Through Computer science, Reference (computer science) and Handle (computing)

In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed.

Advantages and disadvantages

The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed as soon as they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing garbage collection systems use finalizers for this, but the delayed reclamation may cause problems). Weighted reference counts are a good solution for garbage collecting a distributed system.

Tracing garbage collection cycles are triggered too often if the set of live objects fills most of the available memory; it requires extra space to be efficient. Reference counting performance does not deteriorate as the total amount of free space decreases.

Reference counts are also useful information to use as input to other runtime optimizations. For example, systems that depend heavily on immutable objects such as many functional programming languages can suffer an efficiency penalty due to frequent copies. However, if the compiler (or runtime system) knows that a particular object has only one reference (as most do in many systems), and that the reference is lost at the same time that a similar new object is created (as in the string append statement str ← str + "a"), it can replace the operation with a mutation on the original object.

Reference counting in naive form has three main disadvantages over the tracing garbage collection, both of which require additional mechanisms to ameliorate:

  • The frequent updates it involves are a source of inefficiency. While tracing garbage collectors can impact efficiency severely via context switching and cache line faults, they collect relatively infrequently, while accessing objects is done continually. Also, less importantly, reference counting requires every memory-managed object to reserve space for a reference count. In tracing garbage collectors, this information is stored implicitly in the references that refer to that object, saving space, although tracing garbage collectors, particularly incremental ones, can require additional space for other purposes.
  • The naive algorithm described above can't handle reference cycles, an object which refers directly or indirectly to itself. A mechanism relying purely on reference counts will never consider cyclic chains of objects for deletion, since their reference count is guaranteed to stay nonzero (cf. picture). Methods for dealing with this issue exist but can also increase the overhead and complexity of reference counting — on the other hand, these methods need only be applied to data that might form cycles, often a small subset of all data. One such method is the use of weak references, while another involves using a mark-sweep algorithm that gets called infrequently to clean up.
  • In a concurrent setting, all updates of the reference counts and all pointer modifications must be atomic operations, which incurs an additional cost. There are three reasons for the atomicity requirements. First, a reference count field may be updated by multiple threads, and so an adequate atomic instruction, such as a (costly) compare-and-swap, must be used to update the counts. Second, it must be clear which object loses a reference so that its reference count can be adequately decremented. But determining this object is non-trivial in a setting where multiple threads attempt to modify the same reference (i.e., when data races are possible). Finally, there exists a subtle race in which one thread gains a pointer to an object, but before it increments the object's reference count, all other references to this object are deleted concurrently by other threads and the object is reclaimed, causing the said thread to increment a reference count of a reclaimed object.

In addition to these, if the memory is allocated from a free list, reference counting suffers from poor locality. Reference counting alone cannot move objects to improve cache performance, so high performance collectors implement a tracing garbage collector as well. Most implementations (such as the ones in PHP and Objective-C) suffer from poor cache performance since they do not implement copying objects.

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