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Speculative design

Design practice critically concerned with future designs

  • 7 min read
  • 7 chapters

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Through Reductio ad absurdum

Definition

Dunne and Raby, the researchers who coined the term speculative design, describe it as:

“an activity where conjecture is as good as knowledge, where futuristic and alternative scenarios convey ideas, and where the goal is to emphasize implications of “mindless” decisions for mankind.”

— Anthony Dunne and Fiona Raby

Speculative design is used to challenge preconceptions, raise questions and to provoke debate. It opens the door for designers to imagine possible futures.

James Auger claims speculative design "combines informed, hypothetical extrapolations of an emerging technology’s development with a deep consideration of the cultural landscape into which it might be deployed, to speculate on future products, systems and services”.

Speculative designers develop alternative presents to ask why things are the way they are so that they can project the future. James Auger explains that these alternative presents can make radical interventions to the current practices and evolving technologies by applying different ideologies and practices.

Speculative design emphasizes the “philosophical inquiry into technological application”; it tends to take the discussion on technology beyond the experts to a broad population of the audience. The resulting artifacts often appear subversive and irreverent in nature; they look different to the public, and this is the key behind triggering discussions and stimulating questions.

Speculative design can be distinguished from design that operates within commercial borders where the aim of designing is profitability. Speculative design is an exploratory design genre and a Research through Design (RtD) approach.

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