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Synthetic Environment for Analysis and Simulations

Simulated environment

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SEAS was developed to help Fortune 500 companies with strategic planning. Then it was used to help "recruiting commanders to strategize ways to improve recruiting potential soldiers". In 2004 SEAS was evaluated for its ability to help simulate "the non-kinetic aspects of combat, things like the diplomatic, economic, political, infrastructure and social issues".

Sentient World Simulation is the name given to the current vision of making SEAS a "continuously running, continually updated mirror model of the real world that can be used to predict and evaluate future events and courses of action."

Development and use

SEAS technology resulted from over ten years of research at Purdue University, funded by the Department of Defense, several Fortune 500 companies, the National Science Foundation, the Century Fund of the state of Indiana, and the Office of Naval Research. Originally, SEAS was developed to help Fortune 500 companies with strategic planning. It was also used to model the population of the U.S. that is eligible for military service to help "recruiting commanders to strategize ways to improve recruiting potential soldiers" and to study biological attacks.

In January 2004 SEAS was evaluated by the Joint Innovation and Experimentation Directorate (J9) of the US Joint Forces Command (JFCOM) for its ability to help simulate "the non-kinetic aspects of combat, things like the diplomatic, economic, political, infrastructure and social issues" at the Purdue Technology Park during Breaking Point 2004, an environment-shaping war game resulting in the conclusion that it "moves us from the current situation where everyone comes together and sits around a table discussing what they would do, to a situation where they actually play in the simulation and their actions have consequences."

In 2006 JFCOM-J9 used SEAS to war game warfare scenarios for Baghdad in 2015. In April 2007 JFCOM-J9 began working with Homeland Security and multinational forces in a homeland defense war gaming exercise.

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