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Twister (game)

Game of physical skill

  • 6 min read
  • 4 chapters

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Through Somatosensory system

History

In 1964, Reyn Guyer Sr. owned and managed a design company called Reynolds Guyer Inc. Agency of Design, which made in-store displays for Fortune 500 companies. His son Reyn Guyer worked there too, and while devising a shoe polish box top promotion for a client, Johnson Wax, created a mat game called King's Footsie, in which players took off their shoes to play. The game was designed to be played on a large floor mat, on which Reyn had drawn colored squares to look like a giant, multiplayer chess game. Players were assigned colors and all played at the same time, trying to cross the board by stepping only on their matching colored squares. The close proximity of the players, all leaning on one another, created tension and laughter.

Reyn and his father thought this game, where the players act as the game pieces and move on a large mat on the floor, could be a hit. They took it to another client, 3M, which had a line of successful bookshelf games at the time. Although 3M passed on the game, the Guyers decided to underwrite the development of a line of games based on King’s Footsie and hired two men to help, a designer named Charles Foley and an artist named Neil Rabens. The game was developed through a collaboration involving Reyn Guyer, who led the project and developed the game concept, along with Charles Foley and Neil Rabens. Contemporary accounts and licensing materials from the period identify Guyer as originating the concept, with Foley and Rabens contributing to its development.

Charles Foley was working for a silk screen printing company when he called on the Reynolds Guyer Inc. Agency of Design and saw the King’s Footsie game mat in the office. He was also a respected and successful toy designer who had worked for Lakeside Industries in Minneapolis. Foley interviewed with the Guyers, who were interested in developing the King’s Footsie game further. Reynolds Guyer Sr. hired Foley, who negotiated a royalty agreement for all games and toy items he designed. Guyer Company agreed, and officially hired Foley. Neil Rabens was a friend of Foley's who had experience working for a toy pool company called Doughboy Industries, and was an accomplished product design artist with an art degree from the Minneapolis School of Art and Design.

The team developed 8 mat games. The one most resembling King's Footsie was dubbed "Pretzel" by Rabens, who changed the squares on the mat to dots and also came up with the addition of having players place their hands on the dots and well as their feet. Foley suggested having the colored dots line up in rows, so that the players became more entwined and added a spinner for one player to use in the role of a caller, who instructed the players which hand or which foot to place on which colored dot. Any player whose, elbow, knee or butt touched the mat during game play was eliminated from the game, until one player remained victorious. On February 1, 1966, Reynolds Guyer Inc, signed a licensing agreement with the Milton Bradley Company to bring Pretzel to the masses.

Charles Foley and Neil Rabens submitted, on 14 April 1966, and were granted on 8 July 1969, US Pat# 3,454,279, Foley, with his extensive experience in the toy industry, called on his good friend, Mel Taft, Senior V.P. for Milton Bradley in 1966, for a product idea presentation. Milton Bradley embraced the idea for the Pretzel game but when Mel Taft found that Transogram had the trademark to a toy dog named Pretzel, the team at Milton Bradley renamed the game "Twister".

Twister became a major success when actress Eva Gabor played it with Johnny Carson on television's The Tonight Show on May 3, 1966. However, in its success, it was also controversial. The company that produced it, Milton Bradley, was accused by its competitors of selling "sex in a box". That accusation is speculated to be because it was the first popular American game to use human bodies as playing pieces.

In 1966, Twister was licensed to Nintendo—then a toy and board game company—for the Japanese market, where it was released as Twister Game.

In 1984, Hasbro acquired the Milton Bradley Company, becoming Twister's parent company. The Reyn Guyer Creative Group continues to work closely with Hasbro to develop and market new additions to the line of Twister products.

Co-inventor Charles Foley died on July 1, 2013, at the age of 82.

Co-inventor Neil Rabens died on May 18, 2020, at the age of 90.

In 2023, Hasbro introduced Twister Air, an app-driven version of the game that uses motion-tracking wearables and augmented reality to track players' movements. The new version replaces the traditional mat with digital game play displayed through a connected device, like a cell phone.

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