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Xenofiction

Genre of speculative fiction

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Through Children's literature, Feral and Fantasy

Characteristics

Literature in the genre of xenofiction focuses on the perspectives of non-human entities, most commonly animals, but also non-humanoid aliens, plants, mythical creatures, and monsters. It contrasts from regular stories that use anthropomorphism as set dressing for stories still ultimately about people and human issues, such as fables. Characters in xenofiction works often have human-like levels of intelligence, but their societies, thought processes and senses are completely unfamiliar to a human reader. In xenofiction focused on wild or feral animals, humans are typically treated as plot devices, monsters, or threats, if they are even aware of human society at all. The worldbuilding of these narratives often include invented non-human words and phrases – The White Bone has its elephant characters refer to humans as "hindleggers", while Warriors has the cats call humans "twolegs". "Soft" anthropomorphism is made use of without completely erasing the otherness of being an animal, in order for human readers to understand the animal characters' pain and to unsettle anthropocentric views of the relationship between humans and animals. Ecological themes are also common in xenofiction works, such as the destruction of the animal characters' wild homes – a plot point present in both Watership Down and Warriors: The New Prophecy. Human issues, such as the borders between nations, may intertwine with animal issues, such as the animalistic concept of territory.

Xenofiction can encompass everything from a realistic animal's life story to entire societies run by animals. These works may take place in worlds that are much larger or smaller in scale than our own. Xenofiction often overlaps with the adventure genre, taking place in remote settings and focusing on a central hero character rising to meet a challenge. However, in libraries, it is most commonly grouped under speculative fiction, alongside science fiction and fantasy, since humans writing from the perspective of non-humans is by definition speculative. In Animal Presences, Gillian Beer asks, "How is it possible to be true to animal experience, even if that were the wish, if your medium of description is written human language?"

Video essayist Cardinal West proposes a division of animal xenofiction into three categories: anthropomorphic (featuring physically anthropomorphized animals, with The Wind in the Willows being named as an example), fantasy (featuring fantastical creatures such as dragons and unicorns), and naturalistic (featuring real life animal species). Xenofiction works focusing on domesticated animals are sometimes criticized for having a narrative that centers human society through the emphasis on relationships with human characters, as opposed to the de-centering and othering of humans in wild animal xenofiction.

Xenofiction frequently appears in the realm of children's literature, with notable examples including Warriors, Guardians of Ga'Hoole, Varjak Paw, and Redwall. Xenofiction stories for adults are sometimes assumed to be intended for children by nature of featuring animal protagonists. Despite its long history, the genre itself receives little attention, instead remaining rather niche – for example, xenofiction films Watership Down and The Plague Dogs, while well-received, are considered cult classics.

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