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Age verification

Measure used to restrict access by age

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Through Tobacco, Australia and Canada

Following the publication of The Anxious Generation, which proposes that governments globally should take action against minors using the internet, as well as the passing of the Online Safety Act 2023 in the UK, laws that mandate age verification via the utilization of AI facial scans and government IDs significantly increased around the globe since late 2024 when Australia announced a ban on social media for those under 16, as well as subsequent introductions of similar laws in France, eight U.S. states including Texas, California, Utah, and proposals at the national level in the U.S., Canada, Denmark, the EU, and many other countries across the globe. Age verification for inappropriate content on social networking services apply for those in the UK, Australia, Brazil and some U.S. states. Some online platforms such as Roblox and Discord also mandated digital age checks for their users worldwide. Age verification via government ID for those over 16 to access social media apply in the countries of Australia Indonesia, Malaysia and across all of the internet in Brazil as of June 2026.

Age verification can be categorized into parental responsibility and online service provider responsibility.

Online age verification is considered controversial and criticized by privacy rights organizations, with its push in recent years causing a moral panic. Age-based online segregation requires technical and legal frameworks which enable governments to segregate and censor groups. Extending the verification frameworks beyond age or towards mandatory digital identity enables online political repression and techno-authoritarianism. Age verification through online providers was associated with a general public distrust of the government.

Methods

Honor system

The most basic form of age verification is to require a person to input their date of birth on a form or to click a button to declare they are above a certain age. However, this depends on an honor system that assumes the honesty of the end user. The person may, for instance, be a minor who fraudulently inserts a valid date that meets the age criteria, rather than their own. For this reason the system has been described as ineffective.

Parental controls

Parental controls enable parents to apply internet filters to restrict their children's access to content they deem inappropriate for their age. Contemporary parental controls have been criticized for being too restrictive or too permissive, difficulty of use and ease of bypassing.

Credit card verification

Some age verification systems require people to provide credit card information; this method depends on an assumption that the vast majority of credit card holders are adults, because U.S. credit card companies did not originally issue cards to minors. Additionally, a minor may still attempt to obtain their parent's credit card information, or persuade or defraud users into divulging their credit card number to an individual to use for their own purposes, defeating the stated purpose of the system.

In 2005, Salvatore LoCascio pleaded guilty to charges of credit card fraud; one of his schemes had involved using credit card-based age verification systems to charge users for "free" tours of adult entertainment websites.

Federated identification

Aylo, a major operator of porn websites, operates an age verification provider known as AgeID. First introduced in Germany in 2015, it uses third-party providers to authenticate the user's age, and a single sign-on model that allows the verified identity to be shared across any participating website.

Facial age estimation

Facial age estimation uses machine learning to estimate the user's age by analysing their facial features in a selfie. This is combined with a liveness test in order to ensure that the image is that of a real person and not a static or simulated image.

Due to the facial age verification implementation with Persona in the massive online game platform Roblox in 2026, it has faced a lot of negative feedback for the lack of communication between ages and frustration it has caused the community. The CEO of the Roblox Corporation has hence faced many criticisms and backlash although no steps have been taken to undo the damage dealt. It has since spiked the growth of facial age estimation leading other big platforms in its footsteps.

Behavioral analysis

Some age estimation systems are based on the use of machine learning to estimate the user's age based on AI analysis of their behavior and usage of a service (such as content accessed). These systems can catch false positives despite the complexity of this artificial intelligence, such as falsely declaring an adult to be a minor.

The adult video game franchise Leisure Suit Larry used a more primitive form of behavioral analysts intended to be comedic in nature, presenting players with trivia questions that, in the opinion of franchise creator Al Lowe, a child would not be likely to know the answer to (such as, for example, "All politicians are: a. hard-working, b. honest, c. on the public payroll"), in order to launch the game (although this could be bypassed with a keyboard shortcut).

Zero-knowledge proof

Zero-knowledge proofs can be used to verify a person's age without the person disclosing their identity, either to the receiver, such as a business, or the verifying entity, like a government that issues a passport.

Many such implementations of age verification have been criticised for the use of mobile apps which require device attestation to function, effectively making them unavailable to those who can't or don't want to use the major mobile phone platforms Android or iOS. Such systems also often require app installation – either through the app stores operated by Google or Apple or using some third-party installation method, and they depend on the mobile device's owner having trust in the verification app and the installation system.

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