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Braitenberg vehicle

Autonomous cybernetic agent

  • 8 min read
  • 3 chapters

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Through Italy, Sensor and Actuator

Overview

A Braitenberg vehicle is an autonomous agent that moves through its environment based on sensory input. Its locomotion behavior is determined by the pattern of wiring that connects its sensors, such as light or odor sensors, to the actuators, often imagined or realized as wheels. In an environment with multiple stimuli, a vehicle can exhibit complex and dynamic behavior. Depending on the connections between sensors and actuators, it might move close to a source, but not touch it, run away very fast, or make circles or figures-of-eight around a point. Vehicles can be considered singly in their environment, or as part of a multi-agent system.

Uses

Braitenberg vehicles have been incorporated into a variety of fields of research, such as robotics, artificial life, and neuroscience. Robotics researchers have used the idea to develop robots that can autonomously orient toward or away from stimuli such as odor and sound, such as in path planning. In neuroscience, vehicles have been used to better understand how animals navigate, including chemotaxis in fruit flies and cockroaches, and phonotaxis in lizards, salamanders, and bats, and have been compared to the nervous systems of ciliated larvae. Vehicles have also been used as a teaching tool, and in simulation games.

Artificial life researcher Seth Bullock argued that Braitenberg's approach, starting with construction and experimentation rather than analysis, can make understanding behavior easier: "Tinkering with the systems in order to achieve some interesting behaviour is far easier than analysing these systems to determine why a particular configuration of sensors, wires, and motors gives rise to the particular behaviour that it does." But he also noted that an intuitive simulation model may introduce its own analytical requirements.

Cognitive scientist and philosopher Daniel Dennett described Braitenberg's early vehicle types as "comically simple", and argued that adding to the vehicle and elaborating on its design is "a process that fruitfully echoes evolution by natural selection and yields many insights into the historical and structural constraints on design-development in living things." Cybernetician Michael A. Arbib called Braitenberg's process of tinkering "ad hoc evolution", to distinguish it from evolution by natural selection, genetic algorithms, and conceptual neural evolution.

History

The ideas presented in Vehicles had their origins in previous work. As a neuroanatomist, Braitenberg studied the cerebellum to understand its role in complex timing behaviors such as humans playing music. He took a particular interest in decussation, or the crossing of nerve fibers, as it relates to taxis and kinesis behaviors. Early ideas were expressed in a 1965 paper almost 20 years prior to the book, where he speculated that decussation in vertebrate brains may be due to an ancestor that used olfactory taxes. He also focused on symmetries in neuroanatomy, including in visual cortex and rat barrel cortex. In a 1977 paper, Braitenberg credited German mathematician Hermann Weyl's 1952 book Symmetry as influential in forming his ideas.

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