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Color model

Mathematical model describing colors as tuples of numbers

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Through Color, Tuple and Brown

This article describes ways in which human color vision can be modeled, and discusses some of the models in common use.

Fundamental modeling of human color vision: Tristimulus color space

One can picture this space as a region in three-dimensional Euclidean space if one identifies the x, y, and z axes with the stimuli for the long-wavelength (L), medium-wavelength (M), and short-wavelength (S) light receptors. This is called the LMS color space. The origin, (S,M,L) = (0,0,0), corresponds to black. White has no definite position in this diagram; rather it is defined according to the color temperature or white balance as desired or as available from ambient lighting. The most saturated colors are located at the outer rim of the region, with brighter colors farther removed from the origin. Colors like brown or grey are perceived when, respectively, orange light and white light are received, but at a lower intensity than what it would be expected for the colors orange and white given the surrounding illumination. One can observe this phenomenon by watching the screen of an overhead projector during a meeting: one sees black lettering on a white background, even though the "black" has in fact not become darker than the white screen on which it is projected before the projector was turned on. The "black" areas have not actually become darker but appear "black" relative to the higher intensity "white" projected onto the screen around it. See also color constancy.

The human tristimulus space has the property that additive mixing of colors corresponds to the adding of vectors in this space. This makes it easy to, for example, describe the possible colors (gamut) that can be constructed from the red, green, and blue primaries in a computer display.

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