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Combination puzzle

Puzzles solved by mechanical manipulation

  • 5 min read
  • 2 chapters

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Through Puzzle, Group (mathematics) and Operation (mathematics)

Description

A combination puzzle is solved by achieving a particular combination starting from a random (scrambled) combination. Often, the solution is required to be some recognisable pattern such as "all like colours together" or "all numbers in order". The most famous of these puzzles is the original Rubik's Cube, a cubic puzzle in which each of the six faces can be independently rotated. Each of the six faces is a different colour, but each of the nine pieces on a face is identical in colour in the solved condition. In the unsolved condition, colours are distributed amongst the pieces of the cube. Puzzles like the Rubik's Cube which are manipulated by rotating a section of pieces are popularly called twisty puzzles. They are often face-turning, but commonly exist in corner-turning and edge-turning varieties.

The mechanical construction of the puzzle will usually define the rules by which the combination of pieces can be altered. This leads to some limitations on what combinations are possible. For instance, in the case of the Rubik's Cube, there are a large number of combinations that can be achieved by randomly placing the coloured stickers on the cube, but not all of these can be achieved by manipulating the cube rotations. Similarly, not all the combinations that are mechanically possible from a disassembled cube are possible by manipulation of the puzzle. Since neither unpeeling the stickers nor disassembling the cube is an allowed operation, the possible operations of rotating various faces limit what can be achieved.

Although a mechanical realization of the puzzle is usual, it is not actually necessary. It is only necessary that the rules for the operations are defined. The puzzle can be realized entirely in virtual space or as a set of mathematical statements. In fact, there are some puzzles that can only be truly realized in virtual space. An example is the 4-dimensional 3×3×3×3 tesseract puzzle, simulated by the MagicCube4D software. However one of the developers of the software -Melinda Green- created a 3D analogue of a 2x2x2x2 and can be ordered here: superliminal.com/physical2x2x2x2. 4D puzzles NOT for sale (made by Grant) include: 2x2x2x3, 2x2x3x3, 2x3x3x3, 3x3x3x3, 1x3x3x3 and many more.

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