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Complete information

Level of information in economics and game theory

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Through Economics, Auction and Probability distribution

Inversely, in a game with incomplete information, players do not possess full information about other players. Some players possess private information, a fact that the others should take into account when forming expectations about how those players will behave. A typical example is an auction: each player knows their own utility function (valuation for the item), but does not know the utility function of the other players.

Applications

Games of incomplete information arise frequently in social science. For instance, John Harsanyi was motivated by consideration of arms control negotiations, where the players may be uncertain both of the capabilities of their opponents and of their desires and beliefs.

It is often assumed that the players have some statistical information about the other players, e.g. in an auction, each player knows that the valuations of the other players are drawn from some probability distribution. In this case, the game is called a Bayesian game.

In games that have a varying degree of complete information and game type, there are different methods available to the player to solve the game based on this information. In games with static, complete information, the approach to solve is to use Nash equilibrium to find viable strategies. In dynamic games with complete information, backward induction is the solution concept, which eliminates non-credible threats as potential strategies for players.

A classic example of a dynamic game with complete information is Stackelberg's (1934) sequential-move version of Cournot duopoly. Other examples include Leontief's (1946) monopoly-union model and Rubenstein's bargaining model.

Lastly, when complete information is unavailable (incomplete information games), these solutions turn towards Bayesian Nash Equilibria since games with incomplete information become Bayesian games. In a game of complete information, the players' payoffs functions are common knowledge, whereas in a game of incomplete information at least one player is uncertain about another player's payoff function.

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