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Computational creativity

Multidisciplinary endeavour

  • 29 min read
  • 11 chapters
Portrait of Edmond de Belamy
Artificial intelligence software · Public domain

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Through Artificial intelligence, Philosophy and Computer program

Is the application of computer systems to emulate human-like creative processes, facilitating the generation of artistic and design outputs that mimic innovation and originality.

The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends:

  • To construct a program or computer capable of human-level creativity.
  • To better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans.
  • To design programs that can enhance human creativity without necessarily being creative themselves.

The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with practical work on the implementation of systems that exhibit creativity, with one strand of work informing the other.

The applied form of computational creativity is known as media synthesis.

Theoretical issues

Theoretical approaches concern the essence of creativity. Especially, under what circumstances it is possible to call the model a "creative" if eminent creativity is about rule-breaking or the disavowal of convention. This is a variant of Ada Lovelace's objection to machine intelligence, as recapitulated by modern theorists such as Teresa Amabile. If a machine can do only what it was programmed to do, how can its behavior ever be called creative?

Indeed, not all computer theorists would agree with the premise that computers can only do what they are programmed to do—a key point in favor of computational creativity.

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