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Computer-generated holography

Three-dimensional imaging technique

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Through Wavefront, Computer and Lens

The term "computer-generated holography" has become used to denote the whole process chain of synthetically preparing holographic light wavefronts suitable for observation. If holographic data of existing objects is generated optically and recorded and processed digitally, and subsequently displayed, this is termed CGH as well.

Compared to classical holograms, computer-generated holograms have the advantage that the objects that one wants to show do not have to possess any physical reality, and can be completely synthetically generated.

Ultimately, computer-generated holography might expand upon all the roles of current computer-generated imagery. Holographic computer displays might be used for a wide range of applications, for example computer-aided design (CAD), gaming, and holographic video.

Overview

Holography is a technique originally invented by Hungarian physicist Dennis Gabor (1900–1979) to improve the resolving power on electron microscopes. An object is illuminated with a coherent (usually monochromatic) light beam; the scattered light is brought to interference with a reference beam of the same source, recording the interference pattern. CGH as defined in the introduction has broadly three tasks:

  1. Computation of the virtual scattered wavefront
  2. Encoding the wavefront data, preparing it for display
  3. Reconstruction: Modulating the interference pattern onto a coherent light beam by technological means, to transport it to the user observing the hologram.

Note that it is not always justified to make a strict distinction between these steps; however it helps the discussion to structure it in this way.

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