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Cross product

Mathematical operation on vectors in 3D space

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The magnitude of the cross product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the cross product of two perpendicular vectors is the product of their lengths. The units of the cross-product are the product of the units of each vector. If two vectors are parallel or are anti-parallel (that is, they are linearly dependent), or if either one has zero length, then their cross product is zero.

The cross product is anticommutative (that is, a × b = − b × a) and is distributive over addition, that is, a × (b + c) = a × b + a × c. The space E together with the cross product is an algebra over the real numbers, which is neither commutative nor associative, but is a Lie algebra with the cross product being the Lie bracket.

Like the dot product, it depends on the metric of the space under consideration, but unlike the dot product, it also depends on a choice of an orientation of the space (this is why the space must be oriented). The cross product is invariant under a rotation of the basis but is changed into its opposite by an odd permutation of the basis vectors. Therefore, the cross product is a pseudovector.

In connection with the cross product, the exterior product of vectors can be used in arbitrary dimensions (with a bivector or 2-form result) and is independent of the orientation of the space.

The product can be generalized in various ways, using the orientation and metric structure just as for the traditional 3-dimensional cross product; one can, in n dimensions, take the product of n − 1 vectors to produce a vector perpendicular to all of them. But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions. The cross-product in seven dimensions has undesirable properties (e.g. it fails to satisfy the Jacobi identity), so it is not used in mathematical physics to represent quantities such as multi-dimensional space-time. (See § Generalizations below for other dimensions.)

Definition

The cross product of two vectors a and b is defined only in three-dimensional space and is denoted by a × b. In physics and applied mathematics, the wedge notation a ∧ b is often used (in conjunction with the name vector product), although in pure mathematics such notation is usually reserved for just the exterior product, an abstraction of the vector product to n dimensions.

The cross product a × b is defined as a vector c that is perpendicular (orthogonal) to both a and b, with a direction given by the right-hand rule and a magnitude equal to the area of the parallelogram that the vectors span.

The cross product is defined by the formula

a×b=‖a‖‖b‖sin⁡(θ)n,

where

  • θ is the angle between a and b in the plane containing them (hence, it is between 0° and 180°),
  • ‖a‖ and ‖b‖ are the magnitudes of vectors a and b,
  • n is a unit vector perpendicular to the plane containing a and b, with direction such that the ordered set (a, b, n) is positively oriented.

If the vectors a and b are parallel (that is, the angle θ between them is either 0° or 180°), by the above formula, the cross product of a and b is the zero vector 0.

Direction

The direction of the vector n depends on the chosen orientation of the space. Conventionally, it is given by the right-hand rule, where one simply points the forefinger of the right hand in the direction of a and the middle finger in the direction of b. Then, the vector n is coming out of the thumb (see the adjacent picture). Using this rule implies that the cross product is anti-commutative; that is, b × a = −(a × b). By pointing the forefinger toward b first, and then pointing the middle finger toward a, the thumb will be forced in the opposite direction, reversing the sign of the product vector.

As the cross product operator depends on the orientation of the space, in general the cross product of two vectors is not a "true" vector, but a pseudovector.

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