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Digital forensics

Branch of forensic science

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Through Cybercrime, Copyright and Cyberbullying

Digital forensics investigations have a variety of applications. The most common is to support or refute a hypothesis before criminal or civil courts. Criminal cases involve the alleged breaking of laws that are defined by legislation and enforced by the police and prosecuted by the state, such as murder, theft, and assault against the person. Civil cases, on the other hand, deal with protecting the rights and property of individuals (often associated with family disputes), but may also be concerned with contractual disputes between commercial entities where a form of digital forensics referred to as electronic discovery (ediscovery) may be involved.

Forensics may also feature in the private sector, such as during internal corporate investigations or intrusion investigations (a special probe into the nature and extent of an unauthorized network intrusion).

The technical aspect of an investigation is divided into several sub-branches related to the type of digital devices involved: computer forensics, network forensics, forensic data analysis, and mobile device forensics. The typical forensic process encompasses the seizure, forensic imaging (acquisition), and analysis of digital media, followed with the production of a report of the collected evidence.

As well as identifying direct evidence of a crime, digital forensics can be used to attribute evidence to specific suspects, confirm alibis or statements, determine intent, identify sources (for example, in copyright cases), or authenticate documents. Investigations are much broader in scope than other areas of forensic analysis (where the usual aim is to provide answers to a series of simpler questions), often involving complex time-lines or hypotheses.

History

Prior to the 1970s, crimes involving computers were dealt with using existing laws. The first computer crimes were recognized in the 1978 Florida Computer Crimes Act, which included legislation against the unauthorized modification or deletion of data on a computer system. Over the next few years, the range of computer crimes being committed increased, and laws were passed to deal with issues of copyright, privacy/harassment (e.g., cyber bullying, happy slapping, cyber stalking, and online predators), and child pornography. It was not until the 1980s that federal laws began to incorporate computer offences. Canada was the first country to pass legislation in 1983. This was followed by the US Federal Computer Fraud and Abuse Act in 1986, Australian amendments to their crimes acts in 1989, and the British Computer Misuse Act in 1990. Digital forensics methods are increasingly being applied to preserve and authenticate born-digital cultural materials in heritage institutions.

1980s–1990s: Growth of the field

The growth in computer crime during the 1980s and 1990s caused law enforcement agencies to begin establishing specialized groups, usually at the national level, to handle the technical aspects of investigations. For example, in 1984, the FBI launched a Computer Analysis and Response Team and the following year a computer crime department was set up within the British Metropolitan Police fraud squad. As well as being law enforcement professionals, many of the early members of these groups were also computer hobbyists and became responsible for the field's initial research and direction.

One of the first practical (or at least publicized) examples of digital forensics was Cliff Stoll's pursuit of hacker Markus Hess in 1986. Stoll, whose investigation made use of computer and network forensic techniques, was not a specialized examiner. Many of the earliest forensic examinations followed the same profile.

Throughout the 1990s, there was high demand for these new, and basic, investigative resources. The strain on central units lead to the creation of regional, and even local, level groups to help handle the load. For example, the British National Hi-Tech Crime Unit was set up in 2001 to provide a national infrastructure for computer crime, with personnel located both centrally in London and with the various regional police forces (the unit was folded into the Serious Organised Crime Agency (SOCA) in 2006).

During this period, the science of digital forensics grew from the ad-hoc tools and techniques developed by these hobbyist practitioners. This is in contrast to other forensics disciplines, which developed from work by the scientific community. It was not until 1992 that the term "computer forensics" was used in academic literature (although prior to this, it had been in informal use); a paper by Collier and Spaul attempted to justify this new discipline to the forensic science world. This swift development resulted in a lack of standardization and training. In his 1995 book, High-Technology Crime: Investigating Cases Involving Computers, K. Rosenblatt wrote the following:

Seizing, preserving, and analyzing evidence stored on a computer is the greatest forensic challenge facing law enforcement in the 1990s. Although most forensic tests, such as fingerprinting and DNA testing, are performed by specially trained experts the task of collecting and analyzing computer evidence is often assigned to patrol officers and detectives.

2000s: Developing standards

Since 2000, in response to the need for standardization, various bodies and agencies have published guidelines for digital forensics. The Scientific Working Group on Digital Evidence (SWGDE) produced a 2002 paper, Best practices for Computer Forensics, this was followed, in 2005, by the publication of an ISO standard (ISO 17025, General requirements for the competence of testing and calibration laboratories). A European-led international treaty, the Budapest Convention on Cybercrime, came into force in 2004 with the aim of reconciling national computer crime laws, investigative techniques, and international co-operation. The treaty has been signed by 43 nations (including the US, Canada, Japan, South Africa, UK, and other European nations) and ratified by 16.

The issue of training also received attention. Commercial companies (often forensic software developers) began to offer certification programs, and digital forensic analysis was included as a topic at the UK specialist investigator training facility, Centrex.

In the late 1990s, mobile devices became more widely available, advancing beyond simple communication devices, and were found to be rich forms of information, even for crime not traditionally associated with digital forensics. Despite this, digital analysis of phones has lagged behind traditional computer media, largely due to problems over the proprietary nature of devices.

Focus has also shifted onto internet crime, particularly the risk of cyber warfare and cyberterrorism. A February 2010 report by the United States Joint Forces Command concluded the following:

Through cyberspace, enemies will target industry, academia, government, as well as the military in the air, land, maritime, and space domains. In much the same way that airpower transformed the battlefield of World War II, cyberspace has fractured the physical barriers that shield a nation from attacks on its commerce and communication.

The field of digital forensics still faces unresolved issues. A 2009 paper, "Digital Forensic Research: The Good, the Bad and the Unaddressed" by Peterson and Shenoi, identified a bias towards Windows operating systems in digital forensics research. In 2010, Simson Garfinkel identified issues facing digital investigations in the future, including the increasing size of digital media, the wide availability of encryption to consumers, a growing variety of operating systems and file formats, an increasing number of individuals owning multiple devices, and legal limitations on investigators. The paper also identified continued training issues, as well as the prohibitively high cost of entering the field. Additionally, since 2024 there has been an integration of Artificial Intelligence (AI) and Machine Learning (ML) which has poised to amplify the efficiency as well as the precision behind digital forensics investigations

Development of forensic tools

During the 1980s, very few specialized digital forensic tools existed. Consequently, investigators often performed live analysis on media, examining computers from within the operating system using existing sysadmin tools to extract evidence. This practice carried the risk of modifying data on the disk, either inadvertently or otherwise, which led to claims of evidence tampering. A number of tools were created during the early 1990s to address the problem.

The need for such software was first recognized in 1989 at the Federal Law Enforcement Training Center, resulting in the creation of IMDUMP (by Michael White) and in 1990, SafeBack (developed by Sydex). Similar software was developed in other countries; DIBS (a hardware and software solution) was released commercially in the UK in 1991, and Rob McKemmish released Fixed Disk Image free to Australian law enforcement. These tools allowed examiners to create an exact copy of a piece of digital media to work on, leaving the original disk intact for verification. By the end of the 1990s, as demand for digital evidence grew, more advanced commercial tools such as EnCase and FTK were developed, allowing analysts to examine copies of media without using any live forensics. More recently, a trend towards "live memory forensics" has grown, resulting in the availability of tools such as WindowsSCOPE.

More recently, the same progression of tool development has occurred for mobile devices; initially investigators accessed data directly on the device, but soon specialist tools such as XRY or Radio Tactics Aceso appeared.

Police forces have begun implementing risk-based triage systems to manage the overwhelming demand for digital forensic services.

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