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Internet of things

Internet-like structure connecting everyday physical objects

  • 53 min read
  • 9 chapters
Internet of Things (IoT) example using NEST Thermostat
Leenaborbarua · CC BY-SA 4.0

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The field has evolved due to the convergence of multiple technologies, including ubiquitous computing, sensors, embedded systems, and machine learning. Traditional fields of embedded systems, wireless sensor networks, control systems, and automation independently and collectively enable the Internet of things.

While in the consumer market, IoT technology is most commonly known as smart home products—including devices and appliances like thermostats and smart speakers—the technology's largest applications are in the business and industrial sectors. Commercial asset tracking and fleet management represent the largest single application of IoT, accounting for 22% of the total market, driven by the need to monitor mobile assets like vehicles and shipping containers. The largest asset tracking sub-segments in transport & logistics are trailer and intermodal container tracking, reaching 5.8 million and 5.3 million active devices globally at the end of 2024 respectively. Other major applications include industrial monitoring, smart metering in utilities, and connected healthcare.

There are a number of concerns about the risks in the growth of IoT technologies and products, especially in the areas of privacy and security, and consequently there have been industry and government moves to address these concerns adequately and minimize safety risks, including the development and implementation of international and local standards, guidelines, and regulatory frameworks. Due to their interconnected nature, IoT devices are vulnerable to security breaches and privacy concerns. At the same time, the way these devices communicate wirelessly creates regulatory ambiguities, complicating jurisdictional boundaries of the data transfer.

Background

Around 1972, for its remote site use, the Stanford Artificial Intelligence Laboratory developed a computer-controlled vending machine, adapted from a machine rented from Canteen Vending, which sold for cash or, through a computer terminal (Teletype Model 33 KSR), on credit. Amongst its products were beer, yogurt, and milk. It was named Prancing Pony, after the name of the room, which was named after an inn in J. R. R. Tolkien's epic fantasy novel The Lord of the Rings. A successor version still operates in the Computer Science Department at Stanford, with updated hardware and software.

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