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Ubiquitous computing

Concept in software engineering and computer science

  • 6 min read
  • 6 chapters

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Through Computer science, Computing and Laptop

This paradigm is also described as pervasive computing, ambient intelligence, or "everyware". Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing, and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.

Ubiquitous computing themes include: distributed computing, mobile computing, location computing, mobile networking, sensor networks, human–computer interaction, context-aware smart home technologies, and artificial intelligence.

Core concepts

Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion.

Mark Weiser proposed three basic forms for ubiquitous computing devices:

  • Tabs: a wearable device that is approximately a centimeter in size
  • Pads: a hand-held device that is approximately a decimeter in size
  • Boards: an interactive larger display device that is approximately a meter in size

Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display. These conceptual device categories were later implemented at Xerox PARC in experimental systems including the PARCTab, PARCPad, and LiveBoard, which served as early prototypes of handheld, tablet-style, and large interactive display computing environments. Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist.

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