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Digital humanities

Area of scholarly activity

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  • 6 chapters
Text of Jane Austen's Pride and Prejudice in textual analysis program Voyant Tools
Stéfan Sinclair and Geoffrey Rockwell · CC BY 4.0

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Through Computing, Information technology and Data mining

By producing and using new applications and techniques, DH makes new kinds of teaching possible while also studying and critiquing their impact on cultural heritage and digital culture. A distinctive feature of DH is its cultivation of a two-way relationship between the humanities and the digital: the field both employs technology in the pursuit of humanities research and subjects technology to humanistic questioning and interrogation.

Definition

Scholars and practitioners are continually reformulating the definition of the digital humanities, so specific definitions can unnecessarily limit future potential. The second volume of Debates in the Digital Humanities (2016) acknowledges the difficulty in defining the field: "Along with the digital archives, quantitative analyses, and tool-building projects that once characterized the field, DH now encompasses a wide range of methods and practices: visualizations of large image sets, 3D modeling of historical artifacts, 'born digital' dissertations, hashtag activism and the analysis thereof, alternate reality games, mobile makerspaces, and more. In what has been called 'big tent' DH, it can at times be difficult to determine with any specificity what, precisely, digital humanities work entails."

Digital humanities developed from humanities computing and has since become associated with other fields, such as humanistic computing, social computing, and media studies. The digital humanities embrace a variety of topics, from curating online collections of primary sources (primarily textual) to the data mining of large cultural data sets to topic modeling. Digital humanities incorporates both digitized (remediated) and born-digital materials and combines the methodologies from traditional humanities disciplines (such as rhetoric, history, philosophy, linguistics, literature, art, archaeology, music, and cultural studies) and social sciences, with tools provided by computing (such as hypertext, hypermedia, data visualisation, information retrieval, data mining, statistics, text mining, digital mapping), and digital publishing. Related subfields of digital humanities have emerged, like software studies, platform studies, and critical code studies. Fields that parallel the digital humanities include new media studies and information science as well as media theory of composition, game studies, particularly in areas related to digital humanities project design and production, and cultural analytics. Each disciplinary field and each country has its own unique history of digital humanities.

Berry and Fagerjord have suggested that a way to reconceptualise digital humanities could be through a "digital humanities stack", to map the different "activities, practices, skills, technologies and structures that could be said to make up the digital humanities". This draws upon the way the term stack is used in computer science and in science and technology studies. For Berry and Fagerjord, computational thinking and knowledge representation are the foundation of the stack, with other elements building upon these.

In practical terms, a major distinction within digital humanities is the focus on the data being processed. For processing textual data, digital humanities builds on a long and extensive history of digital edition, computational linguistics, and natural language processing and developed an independent and highly specialized technology stack (largely cumulating in the specifications of the Text Encoding Initiative). This part of the field is sometimes thus set apart from Digital Humanities in general as 'digital philology' or 'computational philology'. For the creation and analysis of digital editions of objects or artifacts, digital philologists have access to digital practices, methods, and technologies, such as optical character recognition, that provide opportunities to adapt the field to the digital age.

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