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Game studies

Study of games and the act of playing them

  • 13 min read
  • 4 chapters

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Through Cultural heritage, Sociology and Psychology

Before video games, game studies were rooted primarily in anthropology. However, with the development and spread of video games, games studies has diversified methodologically, to include approaches from sociology, psychology, and other fields.

There are now a number of strands within game studies: "social science" approaches explore how games function in society, and their interactions with human psychology, often using empirical methods such as surveys and controlled lab experiments. "Humanities-based" approaches emphasise how games generate meanings and reflect or subvert wider social and cultural discourses. These often use more interpretative methods, such as close reading, textual analysis, and audience theory, methods shared with other media disciplines such as television and film studies. Social sciences and humanities approaches can cross over, for example in the case of ethnographic or folkloristic studies, where fieldwork may involve patiently observing games to try to understand their social and cultural meanings. "Game design" approaches are closely related to creative practice, analysing game mechanics and aesthetics in order to inform the development of new games. Finally, "industrial" and "engineering" approaches apply mostly to video games and less to games in general, and examine things such as computer graphics, artificial intelligence, and networking.

History

Scholars began to get the sense that the study of games could (and should) be considered a field in its own right when:

  1. Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association.
  2. Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999.
  3. Academic journals like Board Game Studies and Game Studies published their first issues in 1998 and 2001 respectively.
  4. The Digital Games Research Association was created in 2003.

As a young field, it gathers scholars from different disciplines that had been broadly studying games, such as psychology, anthropology, economy, education, and sociology. The earliest known use of the term "ludology" occurred in 1982, in Mihaly Csikszentmihalyi's "Does Being Human Matter – On Some Interpretive Problems of Comparative Ludology."

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