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Game design

Process of creating game content and rules

  • 11 min read
  • 5 chapters

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Through Game, Sport and Simulation

In Elements of Game Design, game designer Robert Zubek defines game design by breaking it down into three elements:

  • Game mechanics and systems, which are the rules and objects in the game.
  • Gameplay, which is the interaction between the player and the mechanics and systems. In Chris Crawford on Game Design, the author summarizes gameplay as "what the player does".
  • Player experience, which is how users feel when they are playing the game.

In academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations).

Process of design

Game design is part of a game's development from concept to final form. Typically, the development process is iterative, with repeated phases of testing and revision. During revision, additional design or re-design may be needed.

Development team

Game designer

A game designer (or inventor) is a person who invents a game's concept, central mechanisms, rules, and themes. Game designers may work alone or in teams.

Game developer

A game developer is a person who fleshes out the details of a game's design, oversees its testing, and revises the game in response to player feedback.

Often game designers also do development work on the same project. However, some publishers commission extensive development of games to suit their target audience after licensing a game from a designer. For larger games, such as collectible card games, designers and developers work in teams with separate roles.

Game artist

A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games.

Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

Concept

A game concept is an idea for a game, briefly describing its core play mechanisms, objectives, themes, and who the players represent.

A game concept may be pitched to a game publisher in a similar manner as film ideas are pitched to potential film producers. Alternatively, game publishers holding a game license to intellectual property in other media may solicit game concepts from several designers before picking one to design a game.

Design

During design, a game concept is fleshed out. Mechanisms are specified in terms of components (boards, cards, tokens, etc.) and rules. The play sequence and possible player actions are defined, as well as how the game starts, ends, and win conditions (if any).

Prototypes and play testing

A game prototype is a draft version of a game used for testing. Uses of prototyping include exploring new game design possibilities and technologies.

Play testing is a major part of game development. During testing, players play the prototype and provide feedback on its gameplay, the usability of its components, the clarity of its goals and rules, ease of learning, and entertainment value. During testing, various balance issues may be identified, requiring changes to the game's design. The developer then revises the design, components, presentation, and rules before testing it again. Later testing may take place with focus groups to test consumer reactions before publication.

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