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GNS theory

  • 7 min read
  • 4 chapters

Related on Lably

Through Paradigm, Game and Storytelling

The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games.

History

GNS theory was inspired by the threefold model idea, from discussions on the rec.games.frp.advocacy group on Usenet in summer 1997. The Threefold Model defined drama, simulation and game as three paradigms of role-playing. The name "Threefold Model" was coined in a 1997 post by Mary Kuhner outlining the theory. Kuhner posited the main ideas for theory on Usenet, and John H. Kim later organized the discussion and helped it grow.

In his article "System Does Matter", which was first posted to the website Gaming Outpost in July 1999, Ron Edwards wrote that all RPG players have one of three mutually-exclusive perspectives. According to Edwards, enjoyable RPGs focus on one perspective and a common error in RPG design is to try to include all three types. His article could be seen as a warning against generic role-playing game systems from large developers. Edwards connected GNS theory to game design, which helped to popularize the theory. On December 2, 2005, Edwards closed the forums on the Forge about GNS theory, saying that they had outlived their usefulness.

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