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Game

Structured form of play

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Games are a universal feature of human culture. The Royal Game of Ur and Senet are among the oldest known games, dating back to at least 2600 BCE. Throughout history, games have served as tools for entertainment, teaching, ritual, and socialization. In the modern era, the global video game industry has grown to surpass both film and music in annual revenue, reflecting how central games have become to contemporary life.

Philosophically, games have attracted attention as a test case for the nature of rules and meaning. Psychologists link play to cognitive development in children and to the intense, satisfying concentration called flow in adults. Game theory uses the structure of games to model decision making in fields such as economics and evolutionary biology.

Definitions

Ludwig Wittgenstein

Ludwig Wittgenstein is well known in the history of philosophy for having addressed the definition of the word game. In his Philosophical Investigations, Wittgenstein argued that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances.

Bernard Suits

Bernard Suits offers this definition of games in Grasshopper: Games, Life and Utopia (1978). "To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favour of less efficient means, and where such rules are accepted just because they make possible such activity." He calls players' state of mind lusory attitude, accepting unnecessary obstacles in order to play.

Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men)(1961), defined a game as an activity that must have the following characteristics:

  • fun: the activity is chosen for its light-hearted character
  • separate: it is circumscribed in time and place
  • uncertain: the outcome of the activity is unforeseeable
  • non-productive: participation does not accomplish anything useful
  • governed by rules: the activity has rules that are different from everyday life
  • fictitious: it is accompanied by the awareness of a different reality

Other definitions

  • "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan) According to this definition, some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is.
  • "A game is a form of play with goals and structure." (Kevin J. Maroney)
  • "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman)
  • "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)
  • "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith)
  • "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)

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Source and licence. Adapted from the Wikipedia article “Game” (this version, 2026-09-15) by its contributors, shared under CC BY-SA 4.0. Lablypedia has left out its tables, references and most pictures, and linked it to other Lablypedia articles.