Lably
Skip to content

Eurogame

Type of board game

  • 11 min read
  • 4 chapters

Related on Lably

Through Luck, Germany and World War I

History

Due in part to postwar aversion to products glorifying conflict, the 3M series of strategy and economic games, including Acquire, became popular in Germany. They offered a style of gameplay without direct conflict or warfare and led the way for designs that focused on resource management and competitive strategy through more peaceful means.

German family board games

The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre spread to other European countries including France, the Netherlands, and Sweden. During that time, board games in Europe often featured shorter play times than their American counterparts, along with rules that reduced the risk of early elimination, thereby encouraging all players to remain engaged until the end of the game.

Settlers of Catan

Although German-style designs were already popular within Germany, The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe. While it was not the first Eurogame and not the first to achieve popularity outside Germany, it became more successful than any of its predecessors. Millions of copies were sold in Germany alone. The game's success brought new interest, investment, and attention to this genre of board games emphasizing mechanics other than direct conflict. Game designers like Reiner Knizia became popular globally. Knizia's notable designs include Amun-Re, Blue Moon City, Ingenious, Keltis, Lord of the Rings, Medici, Modern Art, Ra, Taj Mahal, Tigris and Euphrates, and Through the Desert. Many of his designs incorporate mathematical principles, such as his repeated use of auction mechanics.

Growth in the 21st century

As the market expanded, some designers began creating deeper, more complex games often referred to as “gamer’s games” or “expert games.” Titles such as Agricola (2007) by Uwe Rosenberg and Terra Mystica (2012) by Helge Ostertag and Jens Drögemüller introduced more detailed resource management, longer playing times, and heightened decision depth. These games often came with multiple paths to victory, ensuring replay value and a variety of strategies for enthusiasts. Residents of Germany purchased more board games per capita than any other country as of 2009. While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, TransAmerica, Ticket to Ride, Alhambra, Brass, Terraforming Mars, Concordia, and Ark Nova. Today, Eurogames remain an important segment of the board gaming industry, appreciated for their emphasis on strategy, thoughtful interaction, and lack of player elimination that allows all participants to remain engaged. While Germany still leads in per capita board game purchases, the popularity of Eurogames has spread worldwide, and many titles now receive international distribution and acclaim. Conventions in Germany gather thousands of fans annually, and 204,000 attended Essen Spiel in 2024.

Sign in to keep reading

3 more chapters are free with a Lably account.

More in Sports, games and recreation