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Monopoly (game)

Property-trading board game

  • 62 min read
  • 12 chapters

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Through Monopoly, Copyright and World War II

Monopoly has become a part of international popular culture, having been licensed locally in more than 113 countries and printed in more than 46 languages. As of 2015, it was estimated that the game had sold 275 million copies worldwide. The properties on the original game board were named after locations in and around Atlantic City, New Jersey.

The game is named after the economic concept of a monopoly—the domination of a market by a single entity. A core strategy is to buy up (or trade for) every property of a certain color, or all the railroads. The game is derived from The Landlord's Game, created in 1903 in the United States by Lizzie Magie, as a way to demonstrate that an economy rewarding individuals is better than one where monopolies hold all the wealth. It also served to promote the economic theories of Henry George—in particular, his ideas about taxation. The Landlord's Game originally had two sets of rules, one with tax and another, on which the current rules are mainly based. Parker Brothers first published Monopoly in 1935. Parker Brothers was eventually absorbed into Hasbro in 1991.

History

Early history

The history of Monopoly can be traced back to 1903,when American anti-monopolist Lizzie Magie created a game called Landlord's that she hoped would explain the single-tax theory of Henry George as laid out in his book Progress and Poverty. She devised the key features of the game. It was meant as an educational tool to illustrate the negative aspects of concentrating land in private monopolies. She took out a patent in 1904. This shows the game's characteristic features of a square circuit consisting of corner squares (one the starting point) and a series of intervening spaces where players went round and round until the goal was reached. The railway stations were hazards, demanding a $5 fine. Players received money after completing each circuit. This design was different from other board games of the time. It is possible, but not definitely known, that she was inspired by a game called Zohn Ahl, played by the Kiowa which had a similar shaped board and different rules, and was described in a book about games in 1898. Her game was self-published beginning in 1906.

Magie created two sets of rules: an anti-monopolist set in which all were rewarded when wealth was created, and a monopolist set in which the goal was to create monopolies and crush opponents.

Several variant board games, based on her concept, were developed from 1906 through the 1930s. They involved both the process of buying land for its development, and the sale of any undeveloped property. Cardboard houses were added, and rents increased as they were added to a property. Magie patented the game again in 1923.

According to an advertisement placed in The Christian Science Monitor, Charles Todd of Philadelphia recalled the day in 1932 when his childhood friend Esther Jones and her husband, Charles Darrow, came to his house for dinner. After the meal, the Todds introduced Darrow to The Landlord's Game, which they then played several times. The game was entirely new to Darrow, and he asked the Todds for a written set of the rules. After that night, Darrow went on to utilize it to distribute the game himself as Monopoly. His only change was to add symbols for the electricity and water companies and for the railway stations. Darrow used oil cloth to create a game board, drawn by an artist, which is now in the collection of The Strong National Museum of Play after a $146,500 bid at Sotheby's in 2010.

The Parker Brothers bought the game's copyrights from Darrow. When the company learned Darrow was not the sole inventor of the game, it bought the rights to Magie's patent for $500.

Parker Brothers began marketing the game on November 5, 1935. Cartoonist F. O. Alexander contributed the design. U.S. patent number US 2026082 A was issued to Charles Darrow on December 31, 1935, for the game board design and was assigned to Parker Brothers Inc. The original version of the game in this format was based on the streets of Atlantic City, New Jersey.

1936–1970

Parker Brothers began licensing the game for sale outside the United States in 1936. In 1941, the British Secret Intelligence Service had John Waddington Ltd., the licensed manufacturer of the game in the United Kingdom, create a special edition for World War II prisoners of war held by the Nazis. Hidden inside these games were maps, compasses, real money, and other objects useful for escaping. They were distributed to prisoners by fake charity organizations created by the British Secret Service.

1970s–1980s

Economics professor Ralph Anspach published Anti-Monopoly in 1973, and was sued for trademark infringement by Parker Brothers in 1974. The case went to trial in 1976. Anspach won on appeals in 1979, as the 9th Circuit Court determined that the trademark Monopoly was generic and therefore unenforceable. The United States Supreme Court declined to hear the case, allowing the appellate court ruling to stand. This decision was overturned by the passage of Public Law 98-620 in 1984. With that law in place, Parker Brothers and its parent company, Hasbro, continue to hold valid trademarks for the game Monopoly. However, Anti-Monopoly was exempted from the law and Anspach later reached a settlement with Hasbro and marketed his game under license from them.

Hasbro ownership

Hasbro acquired Parker Bros. and thus Monopoly in 1991. Before the Hasbro acquisition, Parker Bros. acted as a publisher, issuing only two versions at a time, a regular and deluxe. Hasbro moved to create and license many other versions of Monopoly and sought public input in varying the game. A new wave of licensed products began in 1994, when Hasbro granted a license to USAopoly to begin publishing a San Diego Edition of Monopoly, which has since been followed by more than a hundred more licensees including Winning Moves Games (since 1995) and Winning Solutions, Inc. (since 2000) in the United States.

The company held a national tournament on a chartered train going from Chicago to Atlantic City (see § U.S. National Championship) in 2003. Also that year, Hasbro sued the maker of Ghettopoly for violation of trademarks and copyrights and won. In February 2005, the company sued RADGames over their Super Add-On accessory board game that fitted in the center of the board. The judge initially issued an injunction on February 25, 2005, to halt production and sales before ruling in RADGames's favor in April 2005.

The Speed Die was added to all regular Monopoly sets in 2008. After polling their Facebook followers, Hasbro Gaming took the top house rules and added them to a House Rule Edition released in the fall of 2014 and added them as optional rules in 2015. In January 2017, Hasbro invited internet users to vote on a new set of game pieces, with this new regular edition to be issued in March 2017.

On May 1, 2018, the Monopoly Mansion hotel agreement was announced by Hasbro's managing director for southeast Asia, Jenny Chew Yean Nee, with M101 Holdings Sdn Bhd. M101 has the five-star, 225-room hotel, then under construction, located at the M101 Bukit Bintang in Kuala Lumpur and with a 1920s Gatsby feel. M101's Sirocco Group would manage the hotel when it opened in 2019.

Hasbro announced in March 2021 that it planned to update the Community Chest cards with ones that would be more socially aware, inviting fans of the game to vote on the new versions. In April 2022, Hasbro announced another poll. This vote would see the reintroduction of one previously retired token in exchange for an existing token. The result would see the Thimble return and the T-Rex phased out by fall 2022.

Hasbro revealed an overhaul on January 7, 2025, for release that year, changing the box to a square, renovating the Banker's tray, and enlarging the tokens by roughly 20%. Oriental Avenue was renamed to Rhode Island Avenue, another street in Atlantic City.

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