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Ticket to Ride (board game)

Board game

  • 66 min read
  • 13 chapters

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Concept

Inception

The game was created by Alan R. Moon. The inspiration for the game was ocean waves, which Moon had viewed on a walk while reflecting on an unsuccessful session of a complex war game.

Gateway game

The introductory nature of Ticket to Ride has been noted. Alan R. Moon wrote, "the rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route or get more destination tickets". Days of Wonder wrote in its promotion that Ticket to Ride's elegantly simple game play can be learned in less than five minutes." Giving the game a 4.7 out of 5, "Board Game Review" wrote, "those in the board game community call games like these 'Entry Level'. Ticket To Ride epitomises this term and is one of the best entry level games." In 2006, Eric Hautemont (Days of Wonder CEO) wrote, "Ticket to Ride has universal appeal ... Moon's simple, yet elegant design delivers a great gaming experience, whether you're a first-time player or a dedicated gamer. It's the perfect gateway into the new world of boardgaming."

Board Game Quest wrote that it is "one of the greatest gateway games ever made", Chris Heindenriecht (Gameology), when listing notable gateway games, "those games striking a balance between simplicity and depth, making them perfect for beginners and seasoned gamers alike", argued that "Ticket to Ride is a classic gateway game that combines strategy, route-building, and a touch of luck". With respect to the game's ability to get new players into board gaming, Ticket to Ride scored second in a 2019 Meeple Mountain survey of over 800 people, in the critical ability of bringing new people into the market and by capturing more spending of existing gamers.

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