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Backgammon

Board and dice game for two players

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A contemporary backgammon set.
Ptkfgs · Public domain

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Through Dice

Backgammon is a two-player game of contrary movement in which each player has 15 pieces known traditionally as men (short for "tablemen"), but increasingly known as "checkers" in the United States in recent decades. The backgammon table pieces move along 24 "points" according to the roll of two dice. The objective of the game is to move the 15 pieces around the board and be first to bear off, i.e., remove them from the board. The achievement of this while the opponent is still a long way behind results in a triple win known as a backgammon, hence the name of the game.

Backgammon involves a combination of strategy and luck from rolling of the dice. While the dice may determine the outcome of a single game, the better player will accumulate the better record over a series of many games. With each roll of the dice, players must choose from numerous options for moving their pieces and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game.

History

The earliest specific reference to backgammon was in a letter from 1647, when it was emerging as a variant of the popular medieval Anglo-Scottish game of Irish; the latter was described as a more complicated game. By the 19th century, however, backgammon had spread to Europe, where it rapidly superseded other tables games like Trictrac in popularity, and also to America, where the doubling cube was introduced. In other parts of the world, different tables games such as Nard or Nardy are better known.

Tables games

Backgammon is a recent member of the large family of tables games that date back to ancient times. Its equipment is similar or identical to earlier tables games that have been depicted for centuries in art, leading to the mistaken belief that backgammon itself is much older.

Ancient history

The history of board games can be traced back nearly 5,000 years to archaeological discoveries of the Jiroft culture, in Iran, the world's oldest game set having been discovered in the region with equipment comprising a dumbbell-shaped board, counters and dice. Although its precise rules are unknown, it has been termed the Game of 20 Squares and Irving Finkel has suggested a possible reconstruction. The Royal Game of Ur from 2600 BC may also be an ancestor or intermediate of modern-day table games like backgammon and is the oldest game for which rules have been handed down. It used tetrahedral dice. Various other board games spanning the 10th to 7th centuries BC have been found throughout modern day Iraq, Syria, Egypt and western Iran.

Sasanian Empire

The Persian tables game of nard or nardšir emerged somewhere between the 3rd and 6th century AD, one text (Kār-nāmag ī Ardaxšēr ī Pāpakān) linking it with Ardashir I (r. 224–41), founder of the Sasanian dynasty, whereas another (Wičārišn ī čatrang ud nihišn ī nēw-ardaxšēr) attributes it to Bozorgmehr Bokhtagan, the Vizier of Khosrow (r. 531–79), who is credited with the invention of the game.

Roman and Byzantine Empires

The earliest identifiable tables game, Tabula, meaning 'table' or 'board', is described in an epigram of Byzantine Emperor Zeno (AD 476–491). The overall aim was to be first to bear one's pieces off; the board had the typical tables layout, with 24 points, 12 on each side; and there were 15 counters per player. However, unlike modern Western backgammon, there were three cubical dice not two, no bar nor doubling die, and all counters started off the board. Modern backgammon follows the same rules as tabula for hitting a blot and for bearing off; and the rules for re-entering pieces in backgammon are the same as those for initially entering pieces in tabula. The name Tavli (τάβλι) is still used in Greece for various tables games, which are frequently played in town plateias and cafes.

The τάβλι of Emperor Zeno's time is believed to be a direct descendant of the earlier Roman ludus duodecim scriptorum ('Game of twelve lines') with the board's middle row of points removed, and only the two outer rows remaining. Ludus duodecim scriptorum used a board with three rows of 12 points each, with the 15 pieces being moved in opposing directions by the two players across three rows according to the roll of the three cubical dice. Little specific text about the gameplay of Ludus duodecim scriptorum has survived; it may have been related to the older Ancient Greek dice game Kubeia. The earliest known mention of the game is in Ovid's Ars Amatoria ('The Art of Love'), written between 1 BC and 8 AD. In Roman times, this game was also known as alea.

Western Europe

Tables games first appeared in France during the 11th century and became a favourite pastime of gamblers. In 1254, Louis IX issued a decree prohibiting his court officials and subjects from playing. They were played in Germany in the 12th century, and had reached Iceland by the 13th century. In Spain, the Alfonso X manuscript Libro de los Juegos, completed in 1283, describes rules for a number of dice and table games in addition to its discussion of chess. By the 17th century, games at tables had spread to Sweden. A wooden board and counters were recovered from the wreck of the Vasa among the belongings of the ship's officers. Tables games appear widely in paintings of this period, mainly those of Dutch and German painters, such as van Ostade, Jan Steen, Hieronymus Bosch, and Bruegel. Among surviving artworks are Cardsharps by Caravaggio.

Backgammon

Early backgammon

Backgammon's immediate predecessor was the 16th century tables game of Irish. Irish was the Anglo-Scottish equivalent of the French Toutes Tables and Spanish Todas Tablas, the latter name first being used in the 1283 El Libro de los Juegos, a translation of Arabic manuscripts by the Toledo School of Translators. Irish had been popular at the Scottish court of James IV and considered to be "the more serious and solid game" when the variant which became known as Backgammon began to emerge in the first half of the 17th century. In medieval Italy, Barail was played on a backgammon board, with the important difference that both players moved their pieces counter-clockwise and starting from the same side of the board. The game rules for Barail are recorded in a 13th-century manuscript held in the Italian National Library in Florence.

The earliest mention of backgammon, under the name Baggammon, was by James Howell in a letter dated 1647. In English, the word "backgammon" is most likely derived from "back" and Middle English: gamen, meaning "game" or "play". Meanwhile, the first use documented by the Oxford English Dictionary was in 1647. In 1666, it is reported that the "old name for backgammon used by Shakespeare and others" was Tables. However, it is clear from Willoughby that "tables" was a generic name and that the phrase "playing at tables" was used in a similar way to "playing at cards". The first known rules of "Back Gammon" were produced by Francis Willoughby around 1672; they were quickly followed by Charles Cotton in 1674.

In the 16th century, Elizabethan laws and church regulations had prohibited "playing at tables" in England, but by the 18th century, Backgammon had superseded Irish and become popular among the English clergy. Edmond Hoyle published A Short Treatise on the Game of Back-Gammon in 1753; this described rules and strategy for the game and was bound together with a similar text on whist.

The early form of backgammon was very similar to its predecessor, Irish. The aim, board, number of pieces or "men", direction of play and starting layout were the same as in the modern game. However, there was no doubling die, there was no bar on the board or the bar was not used (men simply being moved off the table when hit) and the scoring was different. The game was won double if either the winning throw was a doublet or the opponent still had men outside the home board. It was won triple if a player bore all men off before any of the opponent's men reached the home board; this was a back-gammon. Some terminology, such as "point", "hitting a blot", "home", "doublet", "bear off" and "men" are recognisably the same as in the modern game; others, such as "binding a man" (adding a second man to a point) "binding up the tables" (taking all one's first 6 points), "fore game", "latter game", "nipping a man" (hitting a blot and playing it on forwards) "playing at length" (using both dice to move one man) are no longer in vogue.

Modern backgammon

By no later than 1850, the rules of play had changed to those used today. Tables boards were now made with a "bar" in the centre and men that were hit went onto the bar. Winning double or by "two hits" was achieved by bearing all one's men off before the other has borne any — this was now called a gammon. If the winner bore off all men while the loser still had men in his adversary's table, it was a back-gammon and worth "three hits", i.e., triple.

The most recent major development in backgammon was the addition of the doubling cube. Doubles had originally been recorded by placing "common parlour matches" on the bar in the centre of the board. A doubling cube was first introduced in the 1920s in New York City among members of gaming clubs on the Lower East Side. The cube required players not only to select the best move in a given position, but also to estimate the probability of winning from that position, transforming backgammon into the expected value-driven game played in the 20th and 21st centuries.

The popularity of backgammon surged in the mid-1960s, in part due to the charisma of Prince Alexis Obolensky who became known as "The Father of Modern Backgammon". "Obe", as he was called by friends, co-founded the International Backgammon Association, which published a set of official rules. He also established the World Backgammon Club of Manhattan, devised a backgammon tournament system in 1963, then organized the first major international backgammon tournament in March 1964, which attracted royalty, celebrities and the press. The game became a huge fad and was played on college campuses, in discothèques and at country clubs; stockbrokers and bankers began playing at conservative men's clubs. People young and old all across the country dusted off their boards and pieces. Cigarette, liquor and car companies began to sponsor tournaments, and Hugh Hefner held backgammon parties at the Playboy Mansion. Backgammon clubs were formed and tournaments were held, resulting in a World Championship promoted in Las Vegas in 1967.

In the second half of the 20th century, new terms were introduced in America, such as 'beaver' and 'checkers' for men (although American backgammon experts Jacoby and Crawford continued to use both the older terms as well as the new ones).

Most recently, the United States Backgammon Federation (USBGF) was organized in 2009 to repopularize the game in the United States. Board and committee members include many of the top players, tournament directors and writers in the worldwide backgammon community. The USBGF has recently created Standards of Ethical Practice to address issues on which tournament rules fail to touch.

In its country of origin, the UK Backgammon Federation is the national authority and runs a backgammon championship — the Backgammon Galaxy UK Open Tournament — as well as club championships, online leagues and knockout tournaments. Like the USBGF they are active members of the World Backgammon Federation (WBF) and their tournament rules have been adopted in their entirety by the WBF.

Software

Backgammon entered the computer era in the 1990s when software was developed to play and analyze games, and for people to play one another over the internet.

  • Johnson's Expert Backgammon, introduced in 1990, was the first commercially available software package to analyze positions and provide stats for wins, losses, gammons, and backgammons. It was based on conventional programming techniques and only achieved a level of play of weak intermediate.
  • TD-Gammon, written by Gerry Tesauro at IBM, used neural net techniques that allowed it to learn based on experience. A full package with rollouts was never released to the public.
  • JellyFish, written by Fredriik Dahl and released in 1994, was the first commercially available software based on neural networks, and like TD-Gammon its play approached or surpassed that of the best human players.
  • Snowie, written by André Nicoulin and Olivier Egger and released in 1998, was a neural-net program that had similar playing strength to its neural net predecessors, but had a more advanced user interface; in particular it could analyze an entire match instead of just one move at a time.
  • gnubg, written by many programmers as part of the GNU free software project, was released in 2001. It has a similar strength to JellyFish, but is free software. It is still supported and is available for Windows, macOS and most varieties of Linux. Since it is open-source, the source code is publicly available.
  • eXtreme Gammon, written by Xavier Dufaure de Citres and released in 2009, is available for Windows and mobile platforms. According to the Financial Times, the program is the best backgammon player in the world, and the near-exclusive study tool for all serious backgammon players.

Real-time online play began with the First Internet Backgammon Server in July 1992, but there are now a range of options.

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