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Entertainment robot

Robot designed to entertain

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Through Hydraulics, United Kingdom and Humanoid

Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics, and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride.

Entertainment robots can also be seen in the context of media arts where artists have been employing advanced technologies to create environments and artistic expression also utilizing actuators and sensors to allow their robots to react and change about viewers.

Toy robot

Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys that perform various tasks and tricks on command. The first commercial hit was modeled on the canine.

Robotic dog

Robot dogs as a fad have been produced with relatively little variation. These are some commercial models:

  • Teksta, a toy robot dog popular in the 1990s was intended to be able to perform card tricks and respond to commands.
  • Aibo (robot dog manufactured by Sony)
  • Poo-Chi
  • I-Cybie
  • iDog (Sega's robot iPod music speaker)
  • Gupi, a robotic guinea pig
  • Space Dog, the remote control dog

Robot dogs also appear fairly frequently in fiction compared to other forms of personal entertainment robots.

Robotic cat

Although less common than their canine counterparts, there are robotic cats on the commercial market. Examples include:

  • Joy for All Companion Pet Cat
  • MarsCat
  • metaCat
  • Nicoo
  • Perfect Petzzz Kitten
  • Petoi Nybble Q

Examples in fiction include Buzz Lightyear's Sox, Mechano from the Tom and Jerry cartoon "Push Button Kitty," and the titular robot of Starikov's "The Cybercat."

Humanoid entertainment robots

Despite those humanoid robots for utilitarian uses, some humanoid robots aim at entertainment uses, such as Sony's QRIO and Wow Wee's RoboSapien. They are usually capable of some advanced features like Voice Recognition or Walking.

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