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Eyewire

Human-based computation game

  • 4 min read
  • 4 chapters

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Through Neuron, Artificial intelligence and Image

Eyewire gameplay is used for neuroscience research by enabling the reconstruction of morphological neuron data, which helps researchers model information-processing circuits. It is also used to generate a training dataset to further improve the artificial intelligence that assists the player through the gameplay.

A later project spawned from Eyewire is the Flywire project, which used a similar but more selective citizen science system for its tracing and annotation. Flywire builds on Eyewire and used AIs trained on the dataset produced by Eyewire players. Flywire would go on to complete and publish the first connectome of an adult fruit fly, a structure with about 140,000 neurons.

A sequel project to Eyewire, Eyewire II, was announced on March 31, 2025. It is of a similar scale to Flywire, intending to trace over 100,000 new neurons. Eyewire II is open in its alpha stages to Eyewire players ranked Scythe or higher. Eyewire II covers 1 mm2 of the mouse retina, 10 to 100 times of previous retina imaging attempts. A June 2026 preprint reports that humans have already proofread 25,000 cells from the dataset.

Gameplay

The player is given a cube with a partially reconstructed neuron branch stretching through it. The player completes the reconstruction by coloring a 2D image (a slice of the volume) with a 3D image generated simultaneously. Reconstructions are compared across players as each cube is submitted, with points yielded to the players based on the agreement of their reconstruction with the developed consensus. Players are ranked on a leaderboard based on their point contributions.

By coloring the 2D image to mark neuron parts, the player performs semantic image segmentation. By doing so across consecutive slices, a small volume is segmented, achieving neuronal tracing.

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