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Fandom

Subculture composed of fans sharing a common interest

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Through Social network, Hobby and Genre

A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a franchise or an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903.

Many fandoms overlap. There are large conventions that cater to fandoms such as film, comics, anime, television shows, cosplay, and the opportunity to buy and sell related merchandise. Annual conventions such as San Diego Comic-Con, Wondercon, Dragon Con, and New York Comic Con are some of the more well-known and highly attended events that cater to overlapping fandoms.

Origins of fandom

Feminist scholar Adrianne Wadewitz cited Janeites, the devotees of 19th century author Jane Austen, as the earliest example of fandom subculture, beginning around 1870. Another early example was fans of the literary detective Sherlock Holmes, holding public demonstrations of mourning after Holmes was "killed off" in 1893, and creating some of the first fan fiction as early as about 1897 to 1902. Outside the scope of media, railway enthusiasts are another early fandom with its roots in the late 19th century that began to gain in popularity and increasingly organize in the first decades of the early 20th century.

A wide variety of modern organized Western fan subcultures originated with science fiction fandom, the community of fans of the science fiction and fantasy genres. Science fiction fandom dates back to the 1930s and maintains organized clubs and associations in many cities around the world. Fans have held the annual World Science Fiction Convention since 1939, along with many other events each year, and has created its own jargon, sometimes called "fanspeak". In addition, the Society for Creative Anachronism, a medievalist re-creation group, has its roots in science fiction fandom and was founded by members thereof. Many science fiction and fantasy authors such as Marion Zimmer Bradley, Poul Anderson, Randall Garrett, David D. Friedman, and Robert Asprin have been members of the organization.

Media fandom split from science fiction fandom in the early 1970s with a focus on relationships between characters within TV and movie media franchises, such as Star Trek and The Man from U.N.C.L.E.. Fans of these franchises generated creative products like fan art and fan fiction at a time when typical science fiction fandom was focused on critical discussions. The MediaWest convention provided a video room and was instrumental in the emergence of fan vids, or analytic music videos based on a source, in the late 1970s. By the mid-1970s, it was possible to meet fans at science fiction conventions who did not read science fiction, but only viewed it on film or TV.

Anime and manga fandom began in the 1970s in Japan. In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions. Before anime began to be licensed in the U.S., fans who wanted to get a hold of anime would leak copies of anime movies and subtitle them to exchange with friends in the community, thus marking the start of fansubs. While the science fiction and anime fandoms grew in media, the Grateful Dead subculture that emerged in the late 1960s to the early 1970s created a global fandom around hippie culture that would have lasting impacts on society and technology.

Music fandom in the 20th century coincided with the rise of popular music culture, and revolves around the collective enthusiasm and dedication of fans towards specific musical artists, bands, or genres. Common forms of engagement for music fandoms include attending concerts, creating fan art, participating in online communities, and consuming media related to their preferred artist. These communities play an important role in promoting and supporting the careers of artists, as well as shaping cultural trends within the music industry. Some popular examples of music fandom include Beatlemania, Swifties, Deadheads, and Barbz.

The furry fandom refers to the fandom for fictional anthropomorphic animal characters with human personalities and characteristics. The concept of the furry originated at a science fiction convention in 1980, when a drawing of a character from Steve Gallacci's Albedo Anthropomorphics initiated a discussion of anthropomorphic characters in science fiction novels, which in turn initiated a discussion group that met at science fiction and comics conventions. Many furries create fursonas as personalized animal characters representing themselves. According to a 2020 survey in The New Science of Narcissism, 95% of furries have a fursona.

The brony fandom refers to the fanbase of the animated television series My Little Pony: Friendship Is Magic, which emerged in late 2010 and early 2011 on the imageboard 4chan before spreading to other online communities. The fandom adopted the name brony, a portmanteau of bro and pony. Bronies have developed their own distinctive vernacular, organize numerous fan conventions, and engage in a culture of charitable activities. They commonly create personalized pony characters representing themselves called ponysonas (similar to furries and their fursonas), produce fan fiction, fan art, and original music inspired by the show. The brony fandom notably includes military personnel who have incorporated pony imagery into their units, and has attracted both media attention and academic study for challenging traditional gender norms around entertainment consumption.

Additional subjects with significant fandoms include comics, animated cartoons, video games, sports, music, films, television shows, pulp magazines, soap operas, celebrities, and game shows.

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