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Forward kinematics

Computing a robot's end-effector position from joint values and kinematic equations

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Through Kinematics, Robot and Robotics

The kinematics equations of the robot are used in robotics, computer games, and animation. The reverse process, that computes the joint parameters that achieve a specified position of the end-effector, is known as inverse kinematics.

Kinematics equations

The kinematics equations for the series chain of a robot are obtained using a rigid transformation [Z] to characterize the relative movement allowed at each joint and separate rigid transformation [X] to define the dimensions of each link. The result is a sequence of rigid transformations alternating joint and link transformations from the base of the chain to its end link, which is equated to the specified position for the end link,

[T]=[Z1][X1][Z2][X2]…[Xn−1][Zn],

where [T] is the transformation locating the end-link. These equations are called the kinematics equations of the serial chain.

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