Lably
Skip to content

History of live action role-playing games

Aspect of cultural history

  • 19 min read
  • 8 chapters

Related on Lably

Through Middle Ages

Live-action role playing appears to have been "invented" several times by different groups relying on local ideas and expertise. Sometimes such groups were inspired by reports of LARPs elsewhere. Such a multifarious process has led to an extremely diverse range of LARP practices and histories. By the 1980s, LARPs had spread to many countries and organizations, and different styles of play had been developed. During the 1990s, Mind's Eye Theatre was the first published LARP system to achieve popular status. Also during the 1990s, the hobby began to attract critical and academic analysis. For example, the 2003 Knutepunkt conference published a book entitled, As LARP Grows Up (subtitled Theory and Methods in LARP), to propose future directions for LARPs.

Early history

It is likely that childhood LARP games date back to pre-history, with well-known games such as "cowboys and Indians," "house," and "doctor" stemming from earlier historical and pre-historical equivalents throughout many other cultures ("Athenians and Spartans", "hunting deer", etc.). Childhood LARPs tend to consist of very simple or no rules and reflect the surrounding culture.

Live-action role playing as practiced by adults has also existed for millennia in the form of historical reenactment. The ancient Romans recreated mythical scenes and naval battles in the Colosseum regularly. Likewise, the Han Chinese and medieval Europeans occasionally enjoyed organizing events in which participants pretended to be from an earlier age. Entertainment appears to have been the primary purpose of these activities. However, it appears that historical re-enactment only became a hobby in the 20th century.

Likewise, adults have used live-action role playing as an educational or practice exercise for centuries, with mock combats being an important part of military training, and mock treatments and trials used to teach doctors and lawyers. It's unclear to what extent these have been considered "games." The Prussian term for live-action military training exercises is kriegspiel or "Wargames," a term that has entered English as well, although the contemporary military prefers to call them military exercises to distinguish them from games.

Another early stream of LARP tradition is the improvisational theatre tradition. This goes back in some sense to the Commedia dell'arte tradition of 16th century. Modern improvisational theatre began in the classroom with the "theatre games" of Viola Spolin and Keith Johnstone in the 1950s. Viola Spolin, who was one of the founders of the famous comedy troupe The Second City, insisted that her exercises were games, and that they involved role-playing as early as 1946, but thought of them as training actors and comics rather than as being primarily aimed at being fun in their own right.

G. K. Chesterton's 1905 book The Club of Queer Trades includes a story describing a commercial organization which stages LARP-like adventures for the entertainment of its customers. It's possible that this may have helped to suggest later ideas for commercial LARPs.

In the 1920s, Model League of Nations clubs formed around the United States, creating a style of live-action role playing that was not thought of as a game per se but was thought of as a recreational pastime. There is some evidence that Assassin-style LARP games may have been played in New York City by adults in the early 20th century as well. The 1920s also saw the beginning of role playing used for psychotherapeutic purposes, often called psychodrama. It was championed in the US by Jacob L. Moreno. It was not thought of as a game, but the psychodrama tradition probably influenced LARP games as they later developed.

The 1960s saw the creation of fantasy LARPs (as distinct from pure historical re-enactments), which probably originate with the founding of the Society for Creative Anachronism in Berkeley, California, on May 1, 1966. A similar group, the Markland Medieval Mercenary Militia, began holding events on the University of Maryland, College Park, in 1969. These groups were largely dedicated to accurately recreating medieval history and culture with only mild fantasy elements, and were probably influenced by historical re-enactment.

In the 1970s, after the publication of the early tabletop role-playing game (Dungeons & Dragons) in 1974, Fantasy LARPs began springing up in many places somewhat independently.

Sign in to keep reading

7 more chapters are free with a Lably account.

More in History