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Incremental heuristic search

Search algorithm

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Through A* search algorithm, Topology and Robotics

Heuristic search algorithms, often based on A*, use heuristic knowledge in the form of approximations of the goal distances to focus the search and solve search problems potentially much faster than uninformed search algorithms. The resulting search problems, sometimes called dynamic path planning problems, are graph search problems where paths have to be found repeatedly because the topology of the graph, its edge costs, the start vertex or the goal vertices change over time.

So far, three main classes of incremental heuristic search algorithms have been developed:

  • The first class restarts A* at the point where its current search deviates from the previous one (example: Fringe Saving A*).
  • The second class updates the h-values (heuristic, i.e. approximate distance to goal) from the previous search during the current search to make them more informed (example: Generalized Adaptive A*).
  • The third class updates the g-values (distance from start) from the previous search during the current search to correct them when necessary, which can be interpreted as transforming the A* search tree from the previous search into the A* search tree for the current search (examples: Lifelong Planning A*, D*, D* Lite).

All three classes of incremental heuristic search algorithms are different from other replanning algorithms, such as planning by analogy, in that their plan quality does not deteriorate with the number of replanning episodes.

Applications

Incremental heuristic search has been extensively used in robotics, where a larger number of path planning systems are based on either D* (typically earlier systems) or D* Lite (current systems), two different incremental heuristic search algorithms.

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