Lably
Skip to content

Multiview orthographic projection

Technique of illustration

  • 13 min read
  • 6 chapters
  • 1 lab on Lably

Learn it on Lably

These three views are known as front view (also elevation view), top view or plan view and end view (also profile view or section view).

When the plane or axis of the object depicted is not parallel to the projection plane, and where multiple sides of an object are visible in the same image, it is called an auxiliary view.

Overview

To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of interest are mapped by an orthographic projection to points on some geometric plane (called a projection plane or image plane) that is perpendicular to the ray of sight, thereby creating a 2D representation of the 3D object.

Customarily, two rays of sight are chosen for each of the three axes of the object's coordinate system; that is, parallel to each axis, the object may be viewed in one of 2 opposite directions, making for a total of 6 orthographic projections (or "views") of the object:

  • Along a vertical axis (often the y-axis): The top and bottom views, which are known as plans (because they show the arrangement of features on a horizontal plane, such as a floor in a building).
  • Along a horizontal axis (often the z-axis): The front and back views, which are known as elevations (because they show the heights of features of an object such as a building).
  • Along an orthogonal axis (often the x-axis): The left and right views, which are also known as elevations, following the same reasoning.

These six planes of projection intersect each other, forming a box around the object, the most uniform construction of which is a cube; traditionally, these six views are presented together by first projecting the 3D object onto the 2D faces of a cube, and then "unfolding" the faces of the cube such that all of them are contained within the same plane (namely, the plane of the medium on which all of the images will be presented together, such as a piece of paper, or a computer monitor, etc.). However, even if the faces of the box are unfolded in one standardized way, there is ambiguity as to which projection is being displayed by a particular face; the cube has two faces that are perpendicular to a ray of sight, and the points of interest may be projected onto either one of them, a choice which has resulted in two predominant standards of projection:

  1. First-angle projection: In this type of projection, the object is imagined to be in the first quadrant. Because the observer normally looks from the right side of the quadrant to obtain the front view, the objects will come in between the observer and the plane of projection. Therefore, in this case, the object is imagined to be transparent, and the projectors are imagined to be extended from various points of the object to meet the projection plane. When these meeting points are joined in order on the plane they form an image, thus in the first angle projection, any view is so placed that it represents the side of the object away from it. First angle projection is often used throughout parts of Europe so that it is often called European projection.
  2. Third-angle projection: In this type of projection, the object is imagined to be in the third quadrant. Again, as the observer is normally supposed to look from the right side of the quadrant to obtain the front view, in this method, the projection plane comes in between the observer and the object. Therefore, the plane of projection is assumed to be transparent. The intersection of this plan with the projectors from all the points of the object would form an image on the transparent plane.

Sign in to keep reading

5 more chapters are free with a Lably account.

More in Topics in mathematics