Lably
Skip to content

Predictive coding

Theory of brain function

  • 19 min read
  • 5 chapters

Related on Lably

Through Psychology, Brain and Sense

Origins

Theoretical ancestors to predictive coding date back as early as 1860 with Helmholtz's concept of unconscious inference. Unconscious inference refers to the idea that the human brain fills in visual information to make sense of a scene. For example, if something is relatively smaller than another object in the visual field, the brain uses that information as a likely cue of depth, such that the perceiver ultimately (and involuntarily) experiences depth. The understanding of perception as the interaction between sensory stimuli (bottom-up) and conceptual knowledge (top-down) continued to be established by Jerome Bruner who, starting in the 1940s, studied the ways in which needs, motivations and expectations influence perception, research that came to be known as 'New Look' psychology. In 1981, McClelland and Rumelhart examined the interaction between processing features (lines and contours) which form letters, which in turn form words. While the features suggest the presence of a word, they found that when letters were situated in the context of a word, people were able to identify them faster than when they were situated in a non-word without semantic context. McClelland and Rumelhart's parallel processing model describes perception as the meeting of top-down (conceptual) and bottom-up (sensory) elements.

In the late 1990s, the idea of top-down and bottom-up processing was translated into a computational model of vision by Rao and Ballard. Their paper demonstrated that there could be a generative model of a scene (top-down processing), which would receive feedback via error signals (how much the visual input varied from the prediction), which would subsequently lead to updating the prediction. The computational model was able to replicate well-established receptive field effects, as well as less understood extra-classical receptive field effects such as end-stopping.

In 2004, Rick Grush proposed a model of neural perceptual processing, the emulation theory of representation, according to which the brain constantly generates predictions based on a generative model (what Grush called an ‘emulator’) and compares that prediction to the actual sensory input. The difference, or ‘sensory residual’, would then be used to update the model so as to produce a more accurate estimate of the perceived domain. On Grush’s account, the top-down and bottom-up signals would be combined in a way sensitive to the expected noise (aka uncertainty) in the bottom-up signal, so that in situations in which the sensory signal was known to be less trustworthy, the top-down prediction would be given greater weight, and vice versa. The emulation framework was also shown to be hierarchical, with modality-specific emulators providing top-down expectations for sensory signals as well as higher-level emulators providing expectations of the distal causes of those signals. Grush applied the theory to visual perception, visual and motor imagery, language, and theory of mind phenomena.

Sign in to keep reading

4 more chapters are free with a Lably account.

More in Human body