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Red Rover

Children's game

  • 7 min read
  • 4 chapters

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Through Game, Child and Playground

The game has changed over several decades, evolving from a regular "running across" game, with one single catcher in the center of the playground, to a combat game with two opposing teams. The change basically consisted of merging pre-existing rules from other games with those of the original Red Rover.

The original Red Rover

Origin of the game

Originally, Red Rover was a regular tag and running game with several players on one side and one person (the "Red Rover") placed in the center of the playing field. The person in the center calls, "Red Rover, Red Rover, let [player's name] come over!" to challenge and catch one of the players who tries to reach the other side of the playing area. If the Red Rover succeeds, they both return to the center. Each player tagged joins the center and helps tag the others.

According to Katherine Barber, the name of the game could be based on the novel of The Red Rover by New York author James Fenimore Cooper, in which a pirate ship by that name ravages the British seas.

The game was first recorded in New York in 1891 in Stewart Culin's publication Street Games of Boys in Brooklyn, N. Y.. Until the 1940s, various descriptions of this version of Red Rover have been published, e.g., in 1907, in Dorothea Frances Canfield's book What Shall We Do Now? Five Hundred Games and Pastimes. In the book, Canfield compared Red Rover with the German game of Black Man.

In 1903, Red Rover was mentioned in Some London Street Amusements by Edwin Pugh, published in George Robert Sims' book Living London – Vol. III. It also appeared in 1916 in London Street Games, a book by Norman Douglas, although British folklorists Iona and Peter Opie stated that no record of Red Rover has been found in the United Kingdom before 1922.

The game of Red Rover was sometimes confused with the British game of Warning!, and in the U.S. with a game called Red Lion, which are both tag games but with different playing instructions. The confusion was mainly due to the similarity of names (in Moray, Scotland, the game of Warning! was primarily known by the name of Johnny Rover). Parallels, on the other hand, exist with Bar the Door, a game that was described in 1901 by Robert Craig Maclagan in The Games & Diversions of Argyleshire.

In the second half of the 1930s, the game rules started to change. A variation, representing the missing link between the original Red Rover and the team game, was published in 1945 in the United States by Neva Leona Boyd in the Handbook of Games.

The game combines the rules of the traditional pastime, such as calling and tagging players individually by a catcher placed in the center of the playground, with those of the team game, which comes into being when the increasing number of players caught in the middle forms a chain by grasping each other's hand. The chain must be broken by the remaining players. These rules were very similar to those in the German game of Chinese Wall. Years before, in 1938, rules for Red Rover had already been adopted from Chinese Wall, e. g. the marking of a narrow field in the center of the playground, which the catcher is not allowed to leave.

By the end of the decade, the transformation process of the game was fully completed. In March 1949, Warren E. Roberts of the Indiana University Folklore Institute explained that two versions of Red Rover exist. In his article Children's Games and Game Rhymes, Roberts tried to delineate the particularities between the traditional Red Rover and the combat game of the same name and phrase. Since the beginning of the 1950s, Red Rover has been described primarily as a team game. It remained unclear why the playing rules had been modified over time.

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