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Universal Design for Learning

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Through Speech recognition

Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners.

The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, calls for creating a curriculum from the outset that provides:

  • Multiple means of representation give learners various ways of acquiring information and knowledge,
  • Multiple means of expression to provide learners alternatives for demonstrating what they know, and
  • Multiple means of engagement to tap into learners' interests, challenge them appropriately, and motivate them to learn.

Curriculum, as defined in the UDL literature, has four parts: instructional goals, methods, materials, and assessments. UDL is intended to increase access to learning by reducing physical, cognitive, intellectual, and organizational barriers to learning, as well as other obstacles. UDL principles also lend themselves to implementing inclusionary practices in the classroom.

Universal Design for Learning is referred to by name in American legislation, such as the Higher Education Opportunity Act (HEOA) of 2008 (Public Law 110-315), the 2004 reauthorization of the Individuals with Disabilities Education Act (IDEA), and the Assistive Technology Act of 1998. The emphasis is placed on equal access to curriculum by all students and the accountability required by IDEA 2004 and No Child Left Behind legislation has presented a need for a practice that will accommodate all learners.

Origins

The concept and language of Universal Design for Learning was inspired by the universal design movement in architecture and product development, originally formulated by Ronald L. Mace at North Carolina State University. Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. Educators have to be deliberate in the teaching and learning process in the classroom (e.g.,Preparing class learning profiles for each student). This will enable grouping by interest. Those students that have challenges will be given special assistance. This will enable specific multimedia to meet the needs of all students. However, recognizing that the UD principles created to guide the design of things (e.g., buildings, products) are not adequate for the design of social interactions (e.g., human learning environments), researchers at CAST looked to the neurosciences and theories of progressive education in developing the UDL principles. In particular, the work of Lev Vygotsky and, less directly, Benjamin Bloom informed the three-part UDL framework.

Some educational initiatives, such as Universal Design for Instruction (UDI) and Universal Instructional Design (UID), adapt the Mace principles for products and environments to learning environments, primarily at the postsecondary level. While these initiatives are similar to UDL, and have, in some cases, compatible goals, they are not equivalent to UDL and the terms are not interchangeable; they refer to distinct frameworks. On the other hand, UDI practices promoted by the DO-IT Center operationalize both UD and UDL principles to help educators maximize the learning of all students.

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