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User-centered design

Framework of processes with focus on users, uses, and tasks

  • 4 min read
  • 4 chapters

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Through Open system (systems theory), Product (business) and Design

Testing is beneficial as it is often difficult for the designers of a product to understand the experiences of first-time users and each user's learning curve. UCD is based on the understanding of a user, their demands, priorities and experiences, and can lead to increased product usefulness and usability. UCD applies cognitive science principles to create intuitive, efficient products by understanding users' mental processes, behaviors, and needs.

UCD differs from other product design philosophies in that it tries to optimize the product around how users engage with the product, so that users are not forced to change their behavior and expectations to accommodate the product. The users are at the focus, followed by the product's context, objectives and operating environment, and then the granular details of task development, organization, and flow.

History

The term user-centered design (UCD) was coined by Rob Kling in 1977 and later adopted in Donald A. Norman's research laboratory at the University of California, San Diego. The concept became popular as a result of Norman's 1986 book User-Centered System Design: New Perspectives on Human-Computer Interaction and the concept gained further attention and acceptance in Norman's 1988 book The Design of Everyday Things, in which Norman describes the psychology behind what he deems 'good' and 'bad' design through examples. He exalts the importance of design in our everyday lives and the consequences of errors caused by bad designs.

Norman describes principles for building well-designed products. His recommendations are based on the user's needs, leaving aside what he considers secondary issues like aesthetics. The main highlights of these are:

  • Simplifying the structure of the tasks such that the possible actions at any moment are intuitive.
  • Making things visible, including the conceptual model of the system, actions, results of actions and feedback.
  • Achieving correct mappings between intended results and required actions.
  • Embracing and exploiting the constraints of systems.

In a later book, Emotional Design, Norman returns to some of his earlier ideas to elaborate what he had come to find as overly reductive.

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